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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-24-2004, 01:09 PM   #1 (permalink)
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Default New stuff in ZH ?

I havent brought ZH yet but i would like to know what other new things are added besides units.

New buildings?
Better and more brutal AI?
New maps and missions?
Updated editor?
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Old 06-24-2004, 02:23 PM   #2 (permalink)
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yes.
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Old 06-24-2004, 02:32 PM   #3 (permalink)
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THere are also generals .
but the map editor isn't upgrade, only updated.
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Old 06-24-2004, 02:35 PM   #4 (permalink)
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The new world builder and extra coding options are what I like most. The actual ZH game content doesn't suck any less than Generals.
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Old 06-24-2004, 06:18 PM   #5 (permalink)
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The ZH missions are a great deal better, hang it everything about the game is improoved
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Old 06-24-2004, 08:04 PM   #6 (permalink)
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Yep, especially the bugs.
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Old 06-24-2004, 08:08 PM   #7 (permalink)
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If you liked Generals you'll like ZH. If you didn't like Generals then ZH's only redeeming quality is the debugging properties of the new WB which is extremely handy if you are a coder. Of and of course the new functions available to coders. Oh, and I almost forgot the random art they put into the big files for modders.
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Old 06-24-2004, 08:36 PM   #8 (permalink)
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The tesla tank for the chinese rules. I also love the usa's new prism tank!
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Old 06-24-2004, 09:42 PM   #9 (permalink)
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The gla's apoc tank kicks serious ass..
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Old 06-24-2004, 10:13 PM   #10 (permalink)
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Thanks guys,can't wait to get it.

Now let me go into the kitchen to get a tissue so i can wipe the drool from the corner of my lip.
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