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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-26-2004, 04:00 PM   #1 (permalink)
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Default Can u make an animation with a bomb

Can u make an animation with weaponobject. because i wanna make a bomb spred there "wings" out so that they slow falling down. So that they become Retarded Bombs.
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Old 06-26-2004, 04:24 PM   #2 (permalink)
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Good question 0_o
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Old 06-26-2004, 04:54 PM   #3 (permalink)
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Yup poseble we have that to! with our cluster bombs our cluster rotatin when they falldown only you must make an animation in gmax or whatever
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Old 06-26-2004, 04:56 PM   #4 (permalink)
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How do u do that? i'm not a good animator
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Old 06-26-2004, 05:08 PM   #5 (permalink)
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you know little bit about gmax? ''most users got this program''
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Old 06-26-2004, 05:10 PM   #6 (permalink)
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Yes ive got Gmax and i have already made a model
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Old 06-26-2004, 05:20 PM   #7 (permalink)
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okey when u animating the model you must.........set key frame for the animating.

first close the bomb wings after that set keyframe with the animating bar scroll down to the last frame b.v 100 then you open the wings and save the keyframs and play it so you would see that its animated
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Old 06-26-2004, 05:21 PM   #8 (permalink)
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i got that now furter
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Old 06-26-2004, 05:33 PM   #9 (permalink)
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Here is an mini tut

select the animate button be sure you closed the wings. than jump to frame 100 open the wings. and press again the animating button. then play the animation and you will se its working ''couz my model is so professional "cough cough" just an simple one!

[imgl:f69eb0b18c]http://www.cncreneclips.com/fram1.gif[/imgl:f69eb0b18c]

[imgl:f69eb0b18c]http://www.cncreneclips.com/fram2.gif[/imgl:f69eb0b18c]
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Old 06-27-2004, 01:03 PM   #10 (permalink)
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Thanx man the rest can i do by my self or is it not finished. (Now i know where the fault was, i didn't set keyframes so that Zero couldn't play because i didn't set these things). Thanx again. the rest is this?: export Hierachie animated model. set frames to 100, okay, then ini weaponobjects. and then? must u make an other special part for when he is falling? (MOVING in scripts)
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