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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-28-2004, 01:12 PM   #1 (permalink)
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Default Exit coordinates

Is it possible to have certain units use specific exit points on a war factory? Such as tanks come out of one part of the structure and, i dunno, apc's come out of another part.
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Old 06-28-2004, 01:19 PM   #2 (permalink)
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I don't think so because they are all the "same".

You can use this for example to alter the rally point or where units appear when they come out of the WF.

Behavior = DefaultProductionExitUpdate ModuleTag_11
UnitCreatePoint = X: 150.0 Y:-30.0 Z:0.0
NaturalRallyPoint = X: 150.0 Y:-30.0 Z:0.0;NaturalRallyPointX must always match GeometryMajorRadius! -ML
End

But that's not what you're looking for.
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Old 06-28-2004, 05:10 PM   #3 (permalink)
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Yeah I knew about that module. I thought maybe it was possible by doing some hacky stuff with the way helicopters "exit" an airfield.
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Old 06-28-2004, 09:47 PM   #4 (permalink)
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That is done thru a bone on the model I believe.
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Old 06-28-2004, 11:15 PM   #5 (permalink)
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I realize. My question was if you could use the same tactic for a specific unit rather than just helicopters.
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