Here is a small glimpse at my project, Paradise Lost. Also, a little more explanation of the gameplay follows.

Above is the Altar for Elysium. Altars are used to keep the faith of all the soldiers on the battlefield. Each unit will cost a certain amount of faith to be summoned onto the battlefield. If you have more units than faith, all your units will not move or fight. Altars are also used for neutral soul conversion.

Elysium Barracks. Not too much to say about this. Trains and heals infantry units and, later in the game, allows you to train squads of infantry as opposed to singular units.

The Elysium Armory. Used to construct lower level armored units for battle.
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The gameplay in Paradise Lost is slightly different than in Zero Hour. Each unit costs both a certain amount of faith and a set number of souls in order to be summoned or constructed. Faith is given to the player by constructing Altars. Altars will also give the player a continual stream of souls that have been converted to his side. Altars supply both the player's faith and his income. Souls are also taken from units that are killed in battle. Fighting infantry for both factions are immortal and when the body they inhabit is destroyed by taking too much damage, their soul is converted to the team that destroyed their physical form. In essence, you also gain income from beating on your enemy.