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Command and Conquer Editing
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Generals & Zero Hour Editing
» Posting map file with 2 extra ai slots... :)
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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07-01-2004, 01:20 AM
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Kuja
Senior Member
Join Date: Mar 2003
Location: CANADA
Posts: 275
Quote:
Originally Posted by
Silent_Killa
Great news
Think I'm gonna have to download Dev's version of WB though... wan't to learn how to do it myself
From where?
07-01-2004, 01:35 AM
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Eradicator
Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
Quote:
Originally Posted by
Silent_Killa
Great news
Think I'm gonna have to download Dev's version of WB though... wan't to learn how to do it myself
I highly doubt you will be able to download, but if you do find it please do inform us... or at least me
07-01-2004, 01:44 AM
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Hostile
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Join Date: Feb 2004
Posts: 872
Let's be honest. Sounds exciting but causes mismatch. Perfect if you want to play by yourself. It's a slip. Yeah that works but will conflict HEAVILY even on LAN. That's alot of maps to change if you are ready to. This is only my guess...
07-01-2004, 03:33 AM
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Kuja
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Join Date: Mar 2003
Location: CANADA
Posts: 275
How would it conflict? And like I just said, it works without modifying maps...
07-01-2004, 03:46 AM
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Mithril
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Join Date: Aug 2003
Location: UK
Posts: 704
Uhm... sorry to interfere but I had to play on that map you put up for download...
is there another way that I do not know of yet ?
07-01-2004, 04:21 AM
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Kuja
Senior Member
Join Date: Mar 2003
Location: CANADA
Posts: 275
I tried it on the 8 player snow map and twilight flame. The boss gen worked there without modifications to the map.. o_O
And I also said to an extent, because I didnt have time to code in all the teams. I know she did build buildings.
Edit : Btw, how did you manage to play on that map? It's like 2 x 2... o_O or did you edit it first?
07-01-2004, 04:38 AM
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Mithril
Senior Member
Join Date: Aug 2003
Location: UK
Posts: 704
Arhar so you just checked the "Sides" checkbox and exported the scripts to skirmishscripts.scb I guess.
Uhm, I just resized it by 100, placed two starting points and made a buildlist..
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