logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,669
Posts: 94,547

Administrators:
DeeZire, Redemption

There are currently 37 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Posting map file with 2 extra ai slots... :)

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 06-30-2004, 04:35 AM   #1 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: CANADA
Posts: 275
Default Posting map file with 2 extra ai slots... :)

Managed to squeeze in a record 16 skirmish players into the player list.

Extract the map to F:\My Documents\Command and Conquer Generals Zero Hour Data\Maps, and load in worldbuilder. Ignore errors about too many players, blah blah...

Neutral
PlyrCivilian
SkirmishAmerica
SkirmishChina
SkirmishGLA
SkirmishAmericaAirForceGeneral
SkirmishAmericaLaserGeneral
SkirmishAmericaSuperWeaponGeneral
SkirmishChinaTankGeneral
SkirmishChinaNukeGeneral
SkirmishChinaInfantryGeneral
SkirmishGLADemolitionGeneral
SkirmishGLAToxinGeneral
SkirmishGLAStealthGeneral
SkirmishChinaBoss
SkirmishUSABoss

Map file

Once you load it up, you can rename them as anything you want. Just DONT click remove player, or you'll never get it back. The button becomes unusable after too many players are added in.

Kuja is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-30-2004, 04:38 AM   #2 (permalink)
Senior Member
 
Join Date: Aug 2003
Location: UK
Posts: 704
Send a message via MSN to Mithril
Default

Hehe that's a magnificent piece of work there you know
Mithril is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-30-2004, 04:39 AM   #3 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: CANADA
Posts: 275
Default

Thanks! Trying now to squeeze in at least a GLABossGeneral ai folder...
Kuja is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-30-2004, 04:54 AM   #4 (permalink)
Senior Member
 
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
Send a message via MSN to The_Hunter
Default

w00t now we can get extra sides in our mods with working AI without removing ai for normal sides
The_Hunter is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-30-2004, 06:40 AM   #5 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default

So how did you do it?
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-30-2004, 03:38 PM   #6 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: CANADA
Posts: 275
Default

I dont think it fully works. Deezire posted this on sleipnir.

"I dont get the big deal? I can add players to my hearts content with my dev version of WB, the real issue is that the AI engine wont use them even if they are scripted.

When I loaded ZH's SkirmishScripts.scb file into my WB it even had the FactionBossGeneral player already in there yet the game wouldnt use it... "

Edit : Nevermind, mithril just got FactionChinaBoss working.

Edit2 : And FactionUSABoss working too
Kuja is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-30-2004, 04:52 PM   #7 (permalink)
Administrator
 
DeeZire's Avatar
 
Join Date: Dec 2002
Posts: 1,913
Send a message via ICQ to DeeZire
Default

^ But its still not guranteed - unless you plan to modify every single map that ships with the game, the 'new' AI sides wont play on them.
DeeZire is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-30-2004, 09:09 PM   #8 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: CANADA
Posts: 275
Default

Well no, the maps work without modifications. Since the map he played on, he didnt modify. Neither did I have to do that. Everything works fine and dandy.
Kuja is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-30-2004, 10:14 PM   #9 (permalink)
Senior Member
 
Join Date: May 2004
Location: My Secret Volcano Lair (USA)
Posts: 702
Send a message via AIM to Silent_Killa Send a message via MSN to Silent_Killa
Default

Great news

Think I'm gonna have to download Dev's version of WB though... wan't to learn how to do it myself
Silent_Killa is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-30-2004, 10:28 PM   #10 (permalink)
Senior Member
 
Join Date: May 2004
Posts: 181
Default

Excellent work!... This will be very helpful
Capt_Pickles is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
slots of civilian buildings partysan Generals & Zero Hour Editing 10 10-04-2005 05:17 PM
Extra Command Slots for Vanilla Generals AAK625 Generals & Zero Hour Editing 13 12-24-2003 05:14 PM
PICS!!! posting for Oldfaq and his mod MetalSyren Generals & Zero Hour Editing 9 06-17-2003 05:03 PM
Stop posting here plz, and dz remove this thread plz jmgsite Generals & Zero Hour Editing 19 06-13-2003 02:25 PM


All times are GMT -4. The time now is 12:45 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.