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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-01-2004, 03:29 PM   #11 (permalink)
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I tried that. And then it uses no turrets at all. For some reason the Turret parameter doesn't accept arrays of bones, only absolute bone names. Pity it's not that simple.
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Old 07-01-2004, 04:56 PM   #12 (permalink)
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Try doing what I said in the last post since that is the only unit that uses the altturret.
Also you must specify each barrel not by just saying:
WeaponRecoilBone = PRIMARY Barrel
You must have something like:
WeaponRecoilBone = PRIMARY Barrel01

Inorder to getting it to work correctly look atr battle ship code since both turrets function.
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Old 07-01-2004, 05:16 PM   #13 (permalink)
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I'm actually looking at the battleship code because that's what I based this on. The battleship uses 2 turrets, TURRET01 and TURRET02, and it has 3 barrels on each turret: TUR1BARREL01, TUR1BARREL02 and TUR1BARREL03 on TURRET01, and TUR2BARREL01, TUR2BARREL02 and TUR2BARREL03 on TURRET02. It's code refers to TUR1BARREL for the PRIMARY weapon, and TUR2BARREL for the SECONDARY weapon, so they actually have 2 different weapons.

In our case, I removed the middle (02) barrel on both sides, and renamed the 4 barrels to become BARREL01 to BARREL04 in sequence. And I used all the BARREL bones for the PRIMARY weapon. So there's no SECONDARY wepaon in our case, to make sure both turrets (supposedly) target the same thing. But if this doesn't work (stupid EA should have fixed this bug), then I guess we could do it EA's way. Give the ship 1 weapon for each turret, and make them turn independently. Not ideal, but better than the results I've been getting.
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Old 07-01-2004, 05:29 PM   #14 (permalink)
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Follow EA's way and tell each weapon to share the same target.
You must always specify what is what and not be general because Generals will ignore it if it is.
Also if you are dealing with lasers note that lasers only work on a one barrel/muzzle basis, so if you have more than 1 barrel/muzzle you must have another laser weapon for each barrel/muzzle.
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