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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-30-2004, 02:58 PM   #1 (permalink)
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Default Getting rid of the red star?

Under the chinese units a RED STAR appears at different times and then fades away.

How can i get rid of this since it looks unrealistic?
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Old 06-30-2004, 03:26 PM   #2 (permalink)
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:tard: :dead:

1. that thing is the indication of the hoed effect (wich is good to know wich units are effected)

2. i think if u black out the alpha map in the sprite it will work :dead:
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Old 06-30-2004, 06:06 PM   #3 (permalink)
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4hammer is right...

and i think he means horde, not "hoed"
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Old 06-30-2004, 07:49 PM   #4 (permalink)
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u can always turn off horde bonus by delething behavior in the Object ChinaTankBattleMaster

this is the code to delete
Code:
  Behavior = HordeUpdate ModuleTag_04
    RubOffRadius = 150    ; if I am this close to a real hordesman, I will get to be an honorary hordesman
    UpdateRate = 1000     ; how often to recheck horde status (msec)
    Radius = 75           ; how close other units must be to us to count towards our horde-ness (~30 feet or so)
    KindOf = VEHICLE      ; what KindOf's must match to count towards horde-ness
    AlliesOnly = Yes      ; do we only count allies towards horde status? 
    ExactMatch = Yes      ; do we only count units of our exact same type towards horde status? (overrides kindof)
    Count = 5             ; how many units must be within Radius to grant us horde-ness
    Action = HORDE        ; when horde-ing, grant us the HORDE bonus
  End
but u could search where is the description of horde bonus and remove pic from there.. it must be somewhere there just search ini-s.. but dong hold me on that im not 100% there is description of that..
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Old 07-01-2004, 12:36 AM   #5 (permalink)
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You can only change the picture but not romove it completely since the picture is hardcoded into the horde effect.
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Old 07-01-2004, 12:47 AM   #6 (permalink)
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Unless you use an image that is invisible, alpha channel whatever. Like a dummy weapon.
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Old 07-01-2004, 01:03 AM   #7 (permalink)
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The Image is invisible but it still uses resources.
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Old 07-01-2004, 01:17 AM   #8 (permalink)
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Can't the resource be an invisible image? You can set a TGA file without nothing on it or opacity 0%. Unless I don't know what I'm talking about, which is possible.
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Old 07-01-2004, 01:24 AM   #9 (permalink)
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A blank unedited image that is substituted for the ingame one might work but I don't I don't know how the game will handle an image with a file size of 0.
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Old 07-01-2004, 01:32 AM   #10 (permalink)
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make it a sizable image like a red square just make it opacity 0%. It's still there just not visible.
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