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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-02-2004, 06:11 PM   #1 (permalink)
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Default Where is the chinese nuke?

I have been searching for the code to the chinese nuke so i can increase the damage and damage radius but i can't find it.

I looked in the WEAPON.INI and there is no chinese nuke damage code,and i searched in the FACTION BUILDING and FACTION UNIT.INI files and there is no damage code.

Anyone know where it is?
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Old 07-02-2004, 06:35 PM   #2 (permalink)
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i think we answer this one at least once a week....

;------------------------------------------------------------------------------
;China Neutron Missile, NukeSilo, Nuke Silo
Object ChinaNuclearMissileLauncher

it's refered to as the NeutronMissile in all the inis.
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Old 07-02-2004, 11:16 PM   #3 (permalink)
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That dosent exist in the WEAPONS.INI where all the damage codes are.
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Old 07-03-2004, 01:23 AM   #4 (permalink)
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Ok, this is the LAST time anybody better asks a question like this. I'm serious. Don't think I am mean or anything like that adamstrange, but all you had to do was search the forums for 5 minutes max. Now how hard is that?

Here it is...
Since the Chinese Nuke is a superweapon or not an ordinary weapon, the code is linked in multiple files including weapons.ini, and many others. All the parameters of the nuke are located in an INI called weaponobjects.ini

There! I would tell you to do something productive now, but you'll be probably busy with making the nuke an unstoppable weapon...
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Old 07-03-2004, 02:42 AM   #5 (permalink)
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Ok i found it Mishkin. the damage radius is in the FACTION UNIT.INI and i did a search on the forum [ i took your advice] and found that BLAST6 is what controls most of the damage.

So not knowing how the values are compared to YURI'S REVENGE [ remember YR nuke value,if you tried to make it higher than 10 it would just crash],so i increased the values to this:

Blast6Enabled = Yes
Blast6Delay = 1180 ;in milliseconds
Blast6ScorchDelay = 500 ;in milliseconds
Blast6InnerRadius = 1000.0 ;objects inside this get the full damage
Blast6OuterRadius = 1000.0 ;objects inside this get some of the full damage
Blast6MaxDamage = 10500.0 ;damage within inner radius of blast
Blast6MinDamage = 10000.0 ;always do at least this much damage to objects
Blast6ToppleSpeed = 10.35 ;higher #'s topple faster
Blast6PushForce = 20.0 ;higher #'s push more

Mishkin,when i placed the targeting cursor,it was HUGE.

But that was nothing compared to the blast.

It now acts like a REAL NUKE :scared:
On a Large 8 player map called BIG GAME HUNTERS,I targeted 1 base far from my own.
I had the INFUSION mod that seems to build units really fast [troops come out at around 6 at a time] so all seven armies that i was fighting agaisnt quickly built dozens and dozens of tanks and infantry.

The blast wiped out :
THE ENTIRE BASE.
ALL THE ENEMY TANKS AND INFANTRY ON THE MAP.
ALL THE BUILDINGS ON THE MAP.
ALL OF THE OTHER ENEMY BASES [except for 3 Command Centers which were extremly damaged] .
RADIATION COVERS ALMOST THE WHOLE MAP.

80 PERCENT OF MY BASE .
The missile launcher was badly damaged,half of my powerplants were destroyed,all of my ground forces were gone,Command Center and 2 WarFactoies were also badly damaged and i had no power for the nuke.

The remaining Command Centers kept trying to build dozers but those were destroyed from all the radiation which covered most of the map.

I managed to build 2 dozers to start to fix my base and send out tanks and the radiation was making some of them smoke.

But i really didn't need them because the remaining Command Centers just fell apart and were destroyed
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Old 07-03-2004, 05:18 PM   #6 (permalink)
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OOOPS,my mistake.I thought i had made the nuke that powerful,when in fact it was the mod itself that already had a DESTROY EVERYTHING ON THE MAP SUPERWEAPON feature :/

And now i'm tring to see how i can scale it down and nothing seems to work.
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Old 07-03-2004, 06:50 PM   #7 (permalink)
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I'd like to see that one...

Here's another big boom (Mishkin will recognise this one ). Lots and lots of demo traps, all in the same place, all exploding at the same time:
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Old 07-03-2004, 08:49 PM   #8 (permalink)
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Ohhhh yeah, that was fun... The game was down to like 7 frames per second. Took me 2 minutes to open up the in-game menu.
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