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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-03-2004, 05:45 PM   #1 (permalink)
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Default Help with this litle question!

could we make something like the tesla trooper weapon to recharge the tesla coil and at the same time to make it shoot a new weapon!
mabe like the over charge in the nuclear reactor but its triggerd by teslatrooper secondary attack when it attacks the tesla coil but does no damage! :| (and when theres 3 tesla troopers it doesn't need any power it works even if you have low power! )
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Old 07-03-2004, 09:23 PM   #2 (permalink)
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This can be done through scripts for sure.
Don't think it can be through an upgrade but I don't know all the upgrade triggers.
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Old 07-04-2004, 08:36 PM   #3 (permalink)
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is there any way to do this with out using scripts and only ini's cause if sum1 would like to creat a map for this, they would have to do a hell of alot of scripting
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Old 07-04-2004, 09:18 PM   #4 (permalink)
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You could do it through upgrades, I think. To make it change weapons use a weaponsetupgrade and to make it not require power give it an energybonus that cancels out the negative energyproduction. The problem I see is how would you actually give those upgrades to the tesla coil by firing on it? A special junk crate that is created when the projectile hits could be one solution.
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Old 07-05-2004, 12:43 PM   #5 (permalink)
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ok thnx ill try that. i though about it but i was too lazy too actually do it ^^
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