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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-04-2004, 05:15 AM   #1 (permalink)
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Default infantry gunbutt

ok, you've got your high powered rifle. now, say the rifle has a long reload, and your enemy is running toward ya. is there a way to have a seconday weapon (short range, say knife) that will not cause your guy to run out at his enemy, (and out from cover) but wait till they come to him? (obviously this could apply to tanks as well, when the enemy comes within the short range, they ram them or something)
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Old 07-04-2004, 07:55 AM   #2 (permalink)
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bayonet?
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Old 07-04-2004, 08:31 AM   #3 (permalink)
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*yes* but something they will use without you needing to click.
ie: tank cant fire at something directly beside it, so it runs over it. infantry who's still reloading, uses the bayonet, knife, frying pan rolled up pornomag to swat thier enemy till they finish reloading. normaly, i guess this wouldnt be an issue, but if your kind of focusing your efforts on infantry combat, if comes up.
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Old 07-04-2004, 08:46 AM   #4 (permalink)
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at the moment i cant really think of a weapon that has a longer reload time than a bolt-action rifle can you indicate which. Otherwise he would knock out his enemies with an secondary weapon like a colt (handgun)
but a bayonet is still the best solution since you still hold your weapon in your hand (reloading)..
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Old 07-04-2004, 09:05 AM   #5 (permalink)
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i meant code wise.... currently if i give an infantry two weapons, with seprate ranges, they will move toward the enemy till the shortter range one can attack.
and as for reload time, i'm meaning switching out clips or whatnot.
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