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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-04-2004, 01:52 PM   #1 (permalink)
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Default MLRS coding question...

Servus ...
i have created an MLRS...

but there are some problems which must be solved...
i want an realistic turretpitch...
not like the Scudlauncher and not like the tomahawk...
^^How to ?
I hope the folowing print will help to explain my problem...

And question #2 is how to make the rockets fly in an round bow to the target ???

I just forget to add that we still need an Skinner for our team...
SO plz help us to skin these "wonderful" (eigenlob stinkt...) models...
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Old 07-04-2004, 05:30 PM   #2 (permalink)
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Behavior = AIUpdateInterface ModuleTag_04
Turret
TurretTurnRate = 100
TurretPitchRate = 100
AllowsPitch = Yes
FirePitch = 45
ControlledWeaponSlots = PRIMARY
End

just change the underlined to the angle you want
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Old 07-04-2004, 05:41 PM   #3 (permalink)
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I don't think julle wants a fixed turret firing pitch for all ranges, he wants a dynamic range change depending on the distance from MLRS to the target, which I do not know how to implement.
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Old 07-04-2004, 07:10 PM   #4 (permalink)
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If I'm not mistaken, the Tech Artillery Platform had a barrel that changes pitch depending on where the target is. Don't take my word for it though.


The Commanche has that rocket pod thingy where each rocket fires at a particular point that is determined in the ini's. You could have the missles spread out that way.


As for having the missles bowing around the target, the Dragon tank's turret moves around when firing. You could have the MRLS do the same thing with the missles but just don't have the turret itself move. The missles could then home in to their particular destinations.

That may look a little odd with the missles coming out cockeyed from the turret.
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Old 07-05-2004, 03:53 AM   #5 (permalink)
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For the round bow I'd use the "DumbProjectileBehavior" instead of the MissileAIUpdate. With this one you can perfectly simulate a long distance flight of MLRS' rockets.
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Old 07-05-2004, 12:46 PM   #6 (permalink)
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Quote:
Originally Posted by kornlord283
I don't think julle wants a fixed turret firing pitch for all ranges, he wants a dynamic range change depending on the distance from MLRS to the target, which I do not know how to implement.
yea i want an dynamic change of the pitch which is depending on the distance to the target...
Quote:
Originally Posted by Thinimus
If I'm not mistaken, the Tech Artillery Platform had a barrel that changes pitch depending on where the target is. Don't take my word for it though.
i will take a look at it...
Quote:
Originally Posted by 2312222
For the round bow I'd use the "DumbProjectileBehavior" instead of the MissileAIUpdate. With this one you can perfectly simulate a long distance flight of MLRS' rockets.
And on that too...

It must look like an real turret pitch...
look at the excellent battlefield mod Desert combat...
it must look like that...
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Old 07-06-2004, 12:39 PM   #7 (permalink)
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okey i checked all the things out for a second time and i get it working...




okey now it works but how to resize the smoke you see on the pics.?
size does not work...
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Old 07-06-2004, 01:40 PM   #8 (permalink)
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off topic, but nice models there, what poly count does the abrams have anyway?
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