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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-05-2004, 12:46 PM   #1 (permalink)
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Default textures problem

i want to do something fairly simple, i want to add a new group of textures to generals, you know how textures are grouped like desert 1, beach park, beach tropical, etc. well i want to add a new group, zelda so can anyone tell me how to do this please

i am also wondering about how you mess with the water, i want all the water to be plain flat blue
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Old 07-05-2004, 02:14 PM   #2 (permalink)
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Default Re: textures problem

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Originally Posted by TibMoon
i want to do something fairly simple, i want to add a new group of textures to generals, you know how textures are grouped like desert 1, beach park, beach tropical, etc. well i want to add a new group, zelda so can anyone tell me how to do this please

i am also wondering about how you mess with the water, i want all the water to be plain flat blue

I've seen that done before and in my opinion it looked terrifying... If its not done right you will end up with a mess that doesn't look like water at all...
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Old 07-05-2004, 09:34 PM   #3 (permalink)
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Water.ini good luck, its a royal bitch to work with.
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Old 07-05-2004, 11:44 PM   #4 (permalink)
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crap, so it is like impossible to make cel shaded water :'( well i guess this will be something to work on at the end of the mod

now can someone please answer the first question as that is a bigger problem at the current momment as i really want to start the map
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Old 07-06-2004, 07:16 AM   #5 (permalink)
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grab all the original textures from the testures big files then open them up in in your prefered image editor and start editing away. then done put them all in a folder with a readme file telling people where to put htem. then you done.
have fun, and drink lots of coffe cos thats a lot of textures to edit.
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Old 07-06-2004, 09:26 PM   #6 (permalink)
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i dont want to re-do the original textures, i want to add new textures in a new folder as i am only going to add ~10 new tiles
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Old 07-07-2004, 12:22 AM   #7 (permalink)
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well if you want to create new textures you will have to re UVmap all the models, which is even more work, just edit the originals but dont save over the originals, save using thename of the originals but somewhere else of you choice.
as for making cell chaded water, i would try to find some flash tutorial sights, flach IMO is prolly the easiest way to make sell shaded looking water, maybe you can find a tut for animating it to, youll just have to adapt the tut to how generals does its water animtation.
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Old 07-07-2004, 01:54 AM   #8 (permalink)
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no, you can just make new textures fit in the existing folder of the game
if you have the textures, put thm in Generals\Art\Terrain and open up the Terrain.ini
in there copy an existing example and edit name and filename, NOT group or sorting ... the game does not support NEW groups, but the textures will show up in the existing groups.
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Old 07-07-2004, 02:10 AM   #9 (permalink)
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oh well if he said he wanted to change the terrain textures that would have made it easier to give help, that is totally different, i thought he was talkin about changing unit textures. well then changing the terrain isnt quite as hard or as much work.
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Old 07-07-2004, 11:20 PM   #10 (permalink)
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Sorry Pestialance i meant terrain textures, sorry for the missunderstanding but i will look into the water texturing thing later as i need to add the terrain and need to get started on the map next week as i have to messure shit an all
And thankz alot Deathangel it worked fine now it looks a lot more like a cel shaded game
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