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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-05-2004, 01:45 PM   #1 (permalink)
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Default Deploying Units

Okey I know how to make a unit to deploy manualy, thanks to the trade secrets thread .

How do I make a fation start wihe No dozers?
(This qustion might seem out of place, but all will be revealed)
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Old 07-05-2004, 02:41 PM   #2 (permalink)
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In PlayerTemplate.ini:

StartingUnit1 = x

Where x is a unit that is invisible and has a LifeTimeUpdate of 0 secs.

There's probably an easier way though
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Old 07-05-2004, 02:45 PM   #3 (permalink)
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Okey, thanks.

Part 2: How do I make a vehicle deply in to a structure?
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Old 07-05-2004, 03:01 PM   #4 (permalink)
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An invisible unit that dies? :wtf: Man that's definitely doing it the hard way. Just comment out the line! Stick a ; in front of StartingUnit so it reads ;StartingUnit. Couldn't be simpler.
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Old 07-05-2004, 05:06 PM   #5 (permalink)
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How do I change this,

Into this

Any ideas?
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Old 07-06-2004, 08:47 AM   #6 (permalink)
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You want to make MCV's.... My mod team coder has actually solved the deploy problem, we can now deploy and undeploy units perfectly as in past cnc games. Look to the near future for a tutorial.
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Old 07-06-2004, 05:54 PM   #7 (permalink)
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come on lieutenant give us the secret!!!
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Old 07-07-2004, 02:00 AM   #8 (permalink)
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Quote:
Originally Posted by Slye_Fox
How do I change this,

Into this

Any ideas?

thats going to be a pretty complex animation ....
(btw, why is the MCV on those single tracks ? it's very likely to tip over, looking like this)
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Old 07-07-2004, 04:06 AM   #9 (permalink)
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that seems way to hard to animate. might have to not animate it at all. just make it turn into the buidling with no animation.
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Old 07-07-2004, 06:14 AM   #10 (permalink)
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Quote:
Originally Posted by DeathAngel
btw, why is the MCV on those single tracks ? it's very likely to tip over, looking like this
It dosen't have single tracks.
It has two sets tracks, they are on the other side.
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