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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-06-2004, 01:09 AM   #1 (permalink)
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Default The beginning of the end

And as darkness falls over Paradise, the dark forces gather in the deep. And the Angels of Elysium begin their march on Stygia.

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Old 07-06-2004, 03:51 AM   #2 (permalink)
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whats the website for this mod?
i like the looks of it. the map needs some detail tho
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Old 07-06-2004, 10:20 AM   #3 (permalink)
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errr...you're using tanks? i'd think that your mod would be ideal for more organic units...or at least some really humanoid robots
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Old 07-06-2004, 11:56 AM   #4 (permalink)
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yes it would be nice to se some creatures and ppl instead of tanks... tanks just can find place in this type of game... it would be too odd...
but anyway keep with the good work...
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Old 07-06-2004, 12:54 PM   #5 (permalink)
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Some of you may have misunderstood what I am trying to do here. This is a future adaptation of the events in Paradise Lost. I toyed with the idea of doing melee combat and such, but this engine is just not built for such things. I think doing it with this kind of style presents more of a challenge anyway. And there are only 3 "tanks" in the entire mod. And you can't have all of them at the same time.
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Old 07-06-2004, 09:51 PM   #6 (permalink)
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Alright, I'll break down and show something non-tanklike. The Stygian Minion, flamethrowing biped walker...or jumper rather. (it moves in a leapfrog fashion)

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Old 07-06-2004, 10:10 PM   #7 (permalink)
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ll this looks better althou u should fix textures on legs and front of the face looks odd... but model looks good.... and it's more apropriate than tanks.....
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Old 07-06-2004, 10:19 PM   #8 (permalink)
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those tanks look like AA-Air from advance wars, sweet
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Old 07-06-2004, 10:23 PM   #9 (permalink)
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those tanks look like AA-Air from advance wars, sweet
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