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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-06-2004, 05:56 PM   #1 (permalink)
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Default W3D models instead of tga cameos

Hey there,

I saw that Deezire posted something about using W3D models as cameo replacement. Does anyone know how to implement this? Which lines of code are necessary to use actual 3D models instead of those tga cameos?

Thanks for any help,

cya 2312222
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Old 07-06-2004, 06:05 PM   #2 (permalink)
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Myeah that whas orginally for the game i never looked for the scripts bt i think its not hardcoded
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Old 07-07-2004, 02:18 AM   #3 (permalink)
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So it's not possible to use it I guess?
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Old 07-07-2004, 04:32 AM   #4 (permalink)
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That's a shame, I guess you'd better stick to makin nice renders
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Old 07-07-2004, 04:39 AM   #5 (permalink)
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Well then let's make it the old-fashioned way
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Old 07-07-2004, 05:03 AM   #6 (permalink)
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i renember dz sayed its possible...dont renember how...
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Old 07-07-2004, 05:49 AM   #7 (permalink)
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Yes I don't remember exactly too but I think it was some WND tag. Look in the trade secret revealed thread I think it was posted there.
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Old 07-07-2004, 05:58 AM   #8 (permalink)
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Yeah that's where I got the information that it actually exists but there is no information on how to use and code it.
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Old 07-07-2004, 06:02 AM   #9 (permalink)
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You gotta change the draw module found in the W3D, someone got it working after pestering Dee about it, theyll probably post here later.
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Old 07-07-2004, 06:16 AM   #10 (permalink)
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Yes now I remember I think.. its in Dee's module listing. Have you looked there yet?
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