Quote:
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Originally Posted by AgmLauncher
Code:
Behavior = PointDefenseLaserUpdate ModuleTag_Laser_One
WeaponTemplate = AvengerPointDefenseLaserOne
PrimaryTargetTypes = BALLISTIC_MISSILE SMALL_MISSILE
ScanRate = 0
ScanRange = 200.0
PredictTargetVelocityFactor = 1.0
End
Behavior = PointDefenseLaserUpdate ModuleTag_Laser_Two
WeaponTemplate = AvengerPointDefenseLaserTwo
PrimaryTargetTypes = BALLISTIC_MISSILE SMALL_MISSILE
ScanRate = 100
ScanRange = 200.0
PredictTargetVelocityFactor = 1.0
End
Where is it commented out? What I did was change the scan rate = 0 to 100 in the ModuleTag_Laser_One and it activated that laser just fine. Thats what led me to believe that the scan rate of 0 deactivates it. Could this be a bug in the Avenger code? I checked the weapon ini file and AvengerPointDefenseLaserOne wasnt commented out either. Just so confusing.
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I don't know where you got that code from but it's not from the original ini's. I just made fresh copies of all four USA factions and they all have the second laser commented out.
AmericaVehicle.ini: line 2521 to line 2527
AirforceGeneral.ini: line 7167 to line 7173
LaserGeneral.ini: line 6878 to line 6884
SuperweaponGeneral.ini: line 7351 to line 7357
@2312222
I think he meant that the code could be used for missiles intercepting other missiles. I don't know that should be realised but you could try using a missile as the weapon template.