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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-10-2004, 06:09 PM   #1 (permalink)
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Default RenX

Could someone please tell me how to put my texture on my new tank in renx and then export it? the more detail tthe better


thanx
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Old 07-10-2004, 09:23 PM   #2 (permalink)
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These tutorials will probably explain it better than anyone else can http://killasmods.game-mod.net/
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Old 07-10-2004, 10:36 PM   #3 (permalink)
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thats strange it wont let me go to the site. it gives me a "page cannot be displayed" thing
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Old 07-10-2004, 10:51 PM   #4 (permalink)
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??? Dunno why the site isn't workin

Heres a mini tut

1) Select your model and click the Renegade Material Editor (The one that looks like a checker board)

2) Click the Pass 1 tab

3) Click the textures tab

4) Check the Stage 0 texture box

5) Click the button directly below Stage 0 texture, and select your texture

6) Click the display button

7) Click assign material to selection (at the bottom to the far right)

8) Click the modifiers tab, go to Modifiers then UV Coordinates, then UVW Unwrap

9) Select the Unwrap UVW modifier, then Click the modify tab, and then click the Edit button

10) Use the select face tool, and when you've selected the faces you want to edit click Planar Map

11) The little boxes represent the vertices of the object... just move those around untill you get a proper fit
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Old 07-11-2004, 12:04 AM   #5 (permalink)
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Revora (Origin & C&C Guild)'s server is down right now. We're waiting for some news and the host to get it back online.
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Old 07-11-2004, 12:08 AM   #6 (permalink)
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nicely put Silent_Killa.

btw that may look easy to do but the last step requires a little patience. it takes a hell of a long time
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Old 07-11-2004, 04:21 AM   #7 (permalink)
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damn! after all that time it took me to write the unwrap tutorial! I coulda done it in 11 lines!!!
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Old 07-11-2004, 10:28 PM   #8 (permalink)
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lol, I think your tutorial goes into a little more detail Killakanz
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