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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-24-2003, 09:10 AM   #11 (permalink)
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regardless of what you think about where to place it,

in the INI.BIG its in the DATA/INI Directory!

i just place mine in the data/ini directory and it works fine!
there are only 9 files in the Object directory and those are:

CivilianProp.ini, CivilianBuilding.ini, Civilianunit.ini, FactionProp.ini, FactionBuilding.ini, Factionunit.ini, system.ini, natureprop.ini and natureunit.ini.

Any other files in that directory wont work!
did you even try it in the INI directory? i mean this isn't working either..
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Old 02-24-2003, 09:25 AM   #12 (permalink)
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yes i just tried it in data/ini and i get the same damn errors
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Old 02-24-2003, 02:12 PM   #13 (permalink)
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Quote:
Originally Posted by socialburn
what im trying to do is give the aurora the napalm the migs have at the beginning of the first china mission
My answer is copy'n'paste the MIG weapon, it's just their basic weapon
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Old 02-24-2003, 07:06 PM   #14 (permalink)
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well i follows the tutorials on adding a new units and i keep getting errors i add all the right commandbutton.ini commandset.ini and the factionunit.ini correctly
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Old 02-25-2003, 03:24 AM   #15 (permalink)
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then post all the code, and (double check) make sure that the weapon.ini is in Data/INI
AND NOWHERE ELSE!!!
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Old 02-26-2003, 12:32 AM   #16 (permalink)
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A single typo can cause the error as well
I had this problem with changing the mig's second weapon from EXPLOSION to JET_MISSILES, I have this terrible habit of spelling missile as missle, and it crashed the game... Typo's are evil!!
Check and make sure everything is spelled correctly.
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