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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-24-2003, 03:00 AM   #1 (permalink)
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Default Technical Difficulties

every time i edit weapons.ini and place it in the data/ini/object folder i get this error i have tried everything i can think of and see no reason i should be getting this
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Old 02-24-2003, 07:01 AM   #2 (permalink)
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could you please post the changes you made here?

as i cant really see whats going on without knowing what in there

just make sure you have all comment starting with ;
that all the weapons end with END,

and make sure that the things you changed are Valid, ie for Deathtype, dont put in: WOOD or something, that doesnt work,
check the ini research for the valid values for those and other ones.
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Old 02-24-2003, 07:06 AM   #3 (permalink)
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this is what i added
;------------------------------------------------------------------------------
Weapon AuroraFireWallWeapon
PrimaryDamage = 100.0
PrimaryDamageRadius = 15.0
SecondaryDamage = 1.0
SecondaryDamageRadius = 10.0
AttackRange = 300.0 ; About the range from unit to start of fire.
DamageType = FLAME
DeathType = BURNED
WeaponSpeed = 600 ; dist/sec
WeaponRecoil = 0 ; angle to deflect the model when firing
ProjectileObject = RaptorJetMissileWeapon
FireFX = WeaponFX_DragonTankFlameWeapon
ProjectileDetonationFX = WeaponFX_DragonTankMissileDetonation
ProjectileDetonationOCL = OCL_FireWallSegment
FireSound = DragonTankWeaponLoop
FireSoundLoopTime = 80 ; loop the firing sound until there's this much delay between shots
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 40 ; time between shots, msec
ClipSize = 2 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 10 ; how long to reload a Clip, msec
End
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Old 02-24-2003, 07:15 AM   #4 (permalink)
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to be honest, iam not sure if this could work,

youre adding a weapon that is contininous, and letting it have clips..
though the syntax is ok as far as i can see.

the best guess i have is the engine wont accept the clips for the fire.
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Old 02-24-2003, 07:17 AM   #5 (permalink)
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but see it doesnt matter it happens even if i change a reload time it just comes up with errors
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Old 02-24-2003, 07:18 AM   #6 (permalink)
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what im trying to do is give the aurora the napalm the migs have at the beginning of the first china mission
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Old 02-24-2003, 07:18 AM   #7 (permalink)
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oh dammit..
the answe is in youre first post..
weapon.ini isnt in data/ini/object!

its in : data/ini!

talk about good reading :P
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Old 02-24-2003, 07:20 AM   #8 (permalink)
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no no you have to put the weapons.ini file in data/ini/object for it to work in the folders that is
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Old 02-24-2003, 07:32 AM   #9 (permalink)
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I have my Weapons.ini file in Data/INI.. and it works perfectly.
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Old 02-24-2003, 07:33 AM   #10 (permalink)
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mine just comes up with errors when i do the most simple editing
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