Well, there are many differences between a game and a real life military units... I mean we hardly can blame developers for not letting the tanks blow up infantry in a single shot (as they would actually do IRL), because then we would also have to blame them for making tanks' shooting range only couple of dozens meters, instead of kilometers it has IRL, or for making RPG troopers reload like they have some magic missile-generators inserted into their launchers, or letting minigunners effectively counter tanks in large numbers (hardly anyone doesn't understand that bullets just cannot do any damage to a tank), etc... So, let's just leave it as it is...
But you know, overall remaking of the tank/infantry balance, like making tanks shoot hell of a long, letting rocket infantry destroy a tank in some 5-6 shots, while making them cheaper but giving them several seconds of reload time, letting comanches to take out tanks with a couple of Hellfires and so on would possibly become a separate good mod aftera all...

I expect something like that from the IMHO one of the most promising mods, the Cold War Crisis mod
