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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-27-2004, 09:45 PM   #21 (permalink)
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Are you familiar with the Javelins operation? It works by going up and coming down on the top and since the Abrams or any tank for that matter have less than 100mm or armour on the top on average. While a Javelin can pierce 600mm. So I fail to see why a Javelin couldn't kill an Abrams.
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Old 07-27-2004, 09:53 PM   #22 (permalink)
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ABC News your source of reliable military equipment data?
kids those days...
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Old 07-28-2004, 12:12 AM   #23 (permalink)
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I doubt a RPG-7 could destroy a modern tank no matter where it hit it. Maybe a RPG-7V1. They could disable the tank by taking out the tracks, but not completely destroy it. AT guns that destroy tanks these days are missile based and either mounted on vehicles or very large and cumbersome 2 or more manned man protable weapons.
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Old 07-28-2004, 04:12 AM   #24 (permalink)
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Current tanks also have antiprojectile and antimissile armor that blows off the tank and either destroys, deflects, or slows down the incoming object.
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Old 07-28-2004, 04:57 AM   #25 (permalink)
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Well, there are many differences between a game and a real life military units... I mean we hardly can blame developers for not letting the tanks blow up infantry in a single shot (as they would actually do IRL), because then we would also have to blame them for making tanks' shooting range only couple of dozens meters, instead of kilometers it has IRL, or for making RPG troopers reload like they have some magic missile-generators inserted into their launchers, or letting minigunners effectively counter tanks in large numbers (hardly anyone doesn't understand that bullets just cannot do any damage to a tank), etc... So, let's just leave it as it is...

But you know, overall remaking of the tank/infantry balance, like making tanks shoot hell of a long, letting rocket infantry destroy a tank in some 5-6 shots, while making them cheaper but giving them several seconds of reload time, letting comanches to take out tanks with a couple of Hellfires and so on would possibly become a separate good mod aftera all... I expect something like that from the IMHO one of the most promising mods, the Cold War Crisis mod
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Old 07-28-2004, 06:30 AM   #26 (permalink)
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Your all wrong, the tanks worst enemy is in fact..... Hippies!
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Old 07-28-2004, 08:15 PM   #27 (permalink)
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Quote:
Originally Posted by Waspo
Your all wrong, the tanks worst enemy is in fact..... Hippies!
Yeah, they all get gummed up in the treads from being run over. :lol:
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