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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-14-2004, 07:09 PM   #11 (permalink)
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Thanks for the input. I'll more than likely begin compiling these on a temp page for the time being while the layout is being polished. I'll post an update later this week. But anyone else who has tutorials, please add them to the list here.

-UPDATE-

here is the first version of the Tutorial Compilation

www.atomicwienerdog.com/tutcomp.html

I know there are more tutorials floating around the community than this!

(Also, I added some tutorials from this site. Dee, if you have a problem with this please let me know one way or another and I will remove them immediately)

(anyone from GenDev visit here?)
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Old 07-15-2004, 03:41 AM   #12 (permalink)
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^I'll ask MM when I see him.
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Old 07-15-2004, 04:15 AM   #13 (permalink)
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Kelso, there's a bunch of tutorials on Sleipnir's Stuff you may be able to use. Why not go over there and ask the writers if they'll let you do that? There used to be one around for enabling napalm strike, but I can't find it anywhere. I eventually used Vanguard's (I think it was his, anway) Raptor Strike tutorial and modified it a bit so I could get napalm strike in my game - the power is the same, but with different planes & payloads.
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Old 07-15-2004, 01:15 PM   #14 (permalink)
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Feel free to use any tutorials at GenDev. Also, I have all of the Slepnir's Stuff tutorials on my site that I have gotten permission to use. I have not heard back from the authors of the other tutorials, so I don't know if you would have any better luck.
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