A manual unwrap will always be superior to an automated unwrap, on condition you know what you're doing...
I guess I'm one of those rare people that prefer to use ChilliSkinner compared the more sophisticated UV tools in max6. I prefer the more "tactile" approach to search for the best UV layout. For that, the possibility to manipulate your objects in 3D and research how best to unwrap your model learns you more then the "all-in-the-mind" approach of the 2 dimensional UV layout.
You can not make any good UV layout, unless you have a good knowledge of texturing/skinning. Knowing how you will skin your model influences your choices on how to unwrap your model.
But hey that's just how I see things.
After all, it is nothing more then a tool preference, just as someone prefers to use Maya instead of 3dsmax or Lightwave... IT is the result that counts!
scythe,
that W3D exporter is a shockwave3D exporter.
It is of
NO use for Generals...