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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-25-2003, 06:24 AM   #1 (permalink)
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Default Need coding help!!! Anyone?

Okay i want to make the worlds easiest thing but it won't work! I am making a map with a train i want to be garrisonable so you can "ride" it to the next station. I've INI edited "caboosefullofterrorists" so its without the terrorists. And then its just a garrisonable traincar. But okay i can enter and ride the train but i can't exit!?! I am no coder and don't know whats wrong. I just want to make units able to exit the traincart! Okay now all you coders probably laugh your ass of because i don't even know how to do that.
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Old 02-25-2003, 11:53 AM   #2 (permalink)
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ExitDelay = 250 <-----

This the problem?

Probably isnt, but its the only thing i could think off
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Old 02-25-2003, 12:11 PM   #3 (permalink)
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When i try to test exitdelay it's a technical problem and game crashes. There must be an answer! or does someone know a way to get around this or how to fix it?
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Old 02-25-2003, 01:04 PM   #4 (permalink)
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Almost useless answer:

CommadnSet.ini
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Old 02-25-2003, 01:25 PM   #5 (permalink)
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There IS a evacuate and exit stuff, im not an idiot! the problem is just when i press "exit/evacuate" nothing happenns.
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Old 03-03-2003, 06:54 PM   #6 (permalink)
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Just found this under CommandButton.ini. Might be useful if your still interested.

Quote:
CommandButton Command_TransportExit
Command = EXIT_CONTAINER
TextLabel = CONTROLBAR:TransportExit
ButtonImage = SSEvacButton
ButtonBorderType = SYSTEM ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipTransportExit
End

CommandButton Command_Evacuate
Command = EVACUATE
Options = OK_FOR_MULTI_SELECT
TextLabel = CONTROLBAR:Evacuate
ButtonImage = SSEvacButton
ButtonBorderType = SYSTEM ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipEvacuate
End
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