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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-16-2004, 12:41 PM   #1 (permalink)
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Default Multiple Turrets

Hai

Just wondering, I'm doubting it mself, but is it possible for a unit to posses two or more turrets?

For instance, a war-ship, would have around 3, say... one massive cannon, one short-range cannon, and a missile launcher

Or a mega-super-heavy tank with two massive turrets.... think Emperor but twice as long and two of those turrets

If it isn't possible, are there any work-arounds? Or setting the turret model to be in 3 places at the same time?

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Old 07-16-2004, 12:42 PM   #2 (permalink)
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Look at the overlord, that has the main dual cannon gun, and it can have a gattling cannon upgrade, so can the helix.
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Old 07-16-2004, 05:23 PM   #3 (permalink)
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yeah u could have an extra turret by adding a seperate gun onto the main unit. its done by have a bone reference on both models and having one join the other. look at the overlord code for it.

i'm not sure how u would have it there when u buy the unit but i guess you could have a choise of a few types of turrets as free upgrades or somin.
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Old 07-16-2004, 05:46 PM   #4 (permalink)
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to have it built in at purchase, have a look at the avenger. payloadtemplate or something.
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Old 07-16-2004, 10:42 PM   #5 (permalink)
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ALTTurret - look at the AVBattleship code
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