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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-18-2004, 06:37 PM   #1 (permalink)
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Default Hostile, I few questions for you...

To Hostile, or any other member who knows how...

I am making a balance patch for Zero Hour and:

1. I want to completely remove the Carpet Bomber that the USAF Gen gets when he builds his Strat Centre. What are the .ini files & code I need to edit?

2. I need to improve the Tank gens Battlemaster tank drop ability by giving him extra BM tanks for all levels. Again, what's the ini files & code I need to edit?

3. Last question :lol: : I have just reduced the available man slots for the Attack Outpost & Assault Troop Crawler. I need need to change the in game info (I don't know the technical word for that, lol), eg "Detect's stealth. Comes with 6 minigunners" etc etc... what do I edit & where?

Sorry for my annoying nOOb questions, but there dosen't seem to be many tutorials about on how to do this stuff from what I have seen.

Thanks a lot to all those that can help.
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Old 07-18-2004, 06:55 PM   #2 (permalink)
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1) find the commnandset ini and comment out the button like this.

CommandSet AirF_SpecialPowerShortcutUSA
1 = Command_SpyDroneFromShortcut
2 = Command_ParadropFromShortcut
3 = AirF_Command_A10ThunderboltMissileStrikeFromShortc ut
4 = Early_Command_EmergencyRepairFromShortcut
5 = Command_DaisyCutterFromShortcut
6 = Command_FireParticleUplinkCannonFromShortcut
7 = Command_SpySatelliteScanFromShortcut
8 = Command_CIAIntelligenceFromShortcut
9 = AirF_Command_SpectreGunshipFromShortcut
10 = Command_LeafletDropFromShortcut
; 11 = AirF_Command_CarpetBombFromShortcut
END

CommandSet AirF_AmericaStrategyCenterCommandSet
1 = Command_InitiateBattlePlanBombardment
2 = Command_CIAIntelligence
3 = Command_InitiateBattlePlanHoldTheLine
; 4 = Command_UpgradeAmericaSentryDroneGun
5 = Command_InitiateBattlePlanSearchAndDestroy
6 = Command_UpgradeAmericaChemicalSuits
7 = Command_UpgradeAmericaMOAB
; 8 = Command_UpgradeAmericaCompositeArmor
9 = Command_UpgradeAmericaAdvancedTraining
10 = Command_UpgradeAmericaDroneArmor
11 = Command_StrategyCenter_Stop
; 12 = AirF_Command_CarpetBomb
13 = Command_UpgradeAmericaSupplyLines
14 = Command_Sell
End

2) Find the hilighted number in the poayload, in the Object Creation List INI. After you change this one, just below it is level 2 and level 3.

ObjectCreationList Tank_SUPERWEAPON_TankParadrop1
DeliverPayload
Transport = ChinaJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 150 ; time in between each item dropped (if more than one)
ParachuteDirectly = No ; will tell all contained parachutes to go ahead and bunch
PutInContainer = LargeParachute
Payload = Tank_ChinaTankBattleMaster 1
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParadrop_USA
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead
End
End

3) This one is more complex. Find the object ini file for the vehicle or structure you want. You have to copy and paste it, change the side to whatever side you want and find "slot" to change how many slots you want it to have.

To detect stealth add this module. Just make sure you have the module number unique for you unit. Can be named anything.

Behavior = StealthDetectorUpdate ModuleTag_XX
DetectionRate = 500 ; how often to rescan for stealthed things in my sight (msec)
;DetectionRange = ??? ;Dustin, enable this for independant balancing!
CanDetectWhileGarrisoned = No ;Garrisoned means being in a structure that you units can shoot out of.
CanDetectWhileContained = No ;Contained means being in a transport or tunnel network.
End
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Old 07-18-2004, 07:06 PM   #3 (permalink)
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Thx Hostile, you're a star!

When my mod is released, u will get full credit for your help.
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Old 07-18-2004, 07:32 PM   #4 (permalink)
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When you are rich and famous just write me a check for a very large amount. That will do... please include alot of zeros after the first number (make sure that one is anything but a zero)
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Old 07-18-2004, 07:49 PM   #5 (permalink)
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lmao, :lol:

I certainly won't forget u buddy...

If only I got paid for coding a mod... *sigh* :cry: But then again, I spose it could lead me to something good, maybe... who knows

I will surely have some more annoying questions for ya soon!
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Old 07-19-2004, 06:25 AM   #6 (permalink)
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Sorry to interrupt, but point one isn't going to make the game balanced:
King raptors can't shoot down a-air in one volley, so people use the carpetcombing to carpetbomb an area with lots of a air and a building..........
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Old 07-19-2004, 08:35 AM   #7 (permalink)
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NP, but I have to disagree there. The free Carpet Bombing is BS - many pro ZH players will agree with me here. No other faction gets a free bomber, and USAF also has better gen abilities than the other USA sides.

As for taking down AA, I think K Raptors can take some stuff in 1 hit with the laser guided missiles upgrade. And anyways, USAF still has Humvee's, Tommies, Missile Defenders & other bits to take down AA, whatever it might be...

they also have Stealth Commanches which can be used to hit & run stuff...
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Old 07-19-2004, 04:03 PM   #8 (permalink)
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the King raptors are what makes the unbalanced, thee nearly unstoppable, IMHO.
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Old 07-19-2004, 04:43 PM   #9 (permalink)
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And there I thought that the AA defences in this game are too strong...
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Old 07-19-2004, 05:43 PM   #10 (permalink)
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1. Make it a general ability instead but don't get rid of it.
2. This will really unbalance it, now the tank generals will really be the strongest.

Already China is overpowered and you want to give them more to balance it.
ZH turned China into on of the more technological sides when they are supposed to be about out-numbering. USA is supposed to be the more technological side.
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