logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,643
Total Threads: 8,744
Posts: 95,520

Administrators:
DeeZire, Redemption

There are currently 41 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » China GattlingCannon amendment of China Laser GattlingCannon

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Closed Thread
 
LinkBack Thread Tools
Old 07-18-2004, 08:54 PM   #1 (permalink)
Senior Member
 
Join Date: Jul 2004
Location: China
Posts: 184
Default China GattlingCannon amendment of China Laser GattlingCannon

China GattlingCannon amendment of China Laser GattlingCannon???
China GattlingCannon make amendment of front:
1:
WeaponSet
Conditions = None
Weapon = PRIMARY GattlingBuildingGun
AutoChooseSources = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
Weapon = SECONDARY GattlingBuildingGunAir
AutoChooseSources = SECONDARY FROM_PLAYER FROM_AI FROM_SCRIPT
PreferredAgainst = SECONDARY BALLISTIC_MISSILE AIRCRAFT
End

China GattlingCannon make amendment of aback:
1:
WeaponSet
Conditions = None
Weapon = PRIMARY LaserGattlingBuildingGunOne
Weapon = PRIMARY LaserGattlingBuildingGunTwo
AutoChooseSources = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
Weapon = SECONDARY LaserGattlingBuildingGunAirOne
Weapon = SECONDARY LaserGattlingBuildingGunAirTwo
AutoChooseSources = SECONDARY FROM_PLAYER FROM_AI FROM_SCRIPT
PreferredAgainst = SECONDARY BALLISTIC_MISSILE AIRCRAFT
End

China GattlingCannon make amendment of front:
2:
;------------------------------------------------------------------------------
Weapon GattlingBuildingGun
PrimaryDamage = 10.0 ;5.0
PrimaryDamageRadius = 0.0 ; 0 primary radius means hits only intended victim
AttackRange = 225.0
DamageType = Gattling
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge &#118alue == effectively instant)
ProjectileObject = NONE
FireFX = WeaponFX_GattlingCannonMachineGunFire
VeterancyFireFX = HEROIC WeaponFX_GattlingCannonMachineGunFireWithRedTracer s
FireSound = GattlingCannonWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 250 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
ContinuousFireOne = 1 ; How many shots at the same target constitute Continuous Fire
ContinuousFireTwo = 5 ; How many shots at the same target constitute Continuous Fire Two
ContinuousFireCoast = 2000 ; msec we can coast without firing before we lose Continuous Fire
WeaponBonus = CONTINUOUS_FIRE_MEAN RATE_OF_FIRE 200% ; When the object achieves this state, this weapon gets double the rate of fire
WeaponBonus = CONTINUOUS_FIRE_FAST RATE_OF_FIRE 300% ; This is not cumulative, so with Delay of 40, and &#118alues of 2 and 4 for these bonuses, you shoot at (40, 20, 10)
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; ChainGun upgrade
AntiAirborneVehicle = No
AntiAirborneInfantry = No
AntiSmallMissile = No
AntiBallisticMissile = No
AntiGround = Yes
End
;------------------------------------------------------------------------------
Weapon GattlingBuildingGunAir
PrimaryDamage = 5.0
PrimaryDamageRadius = 0.0 ; 0 primary radius means hits only intended victim
AttackRange = 400.0
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge &#118alue == effectively instant)
ProjectileObject = NONE
FireFX = WeaponFX_GattlingCannonMachineGunFire
VeterancyFireFX = HEROIC WeaponFX_GattlingCannonMachineGunFireWithRedTracer s
FireSound = GattlingCannonWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 250 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
ContinuousFireOne = 1 ; How many shots at the same target constitute Continuous Fire
ContinuousFireTwo = 5 ; How many shots at the same target constitute Continuous Fire Two
ContinuousFireCoast = 2000 ; msec we can coast without firing before we lose Continuous Fire
WeaponBonus = CONTINUOUS_FIRE_MEAN RATE_OF_FIRE 200% ; When the object achieves this state, this weapon gets double the rate of fire
WeaponBonus = CONTINUOUS_FIRE_FAST RATE_OF_FIRE 300% ; This is not cumulative, so with Delay of 40, and &#118alues of 2 and 4 for these bonuses, you shoot at (40, 20, 10)
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; ChainGun upgrade
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiSmallMissile = No
AntiBallisticMissile = Yes
AntiGround = No
End
;---------------------------------------------------------------------------------
;Given to the overlord tank so its AI can target air manually from out of range. Must match
;GattlingBuildingGunAirs range
;------------------------------------------------------------------------------
Weapon GattlingBuildingGunAirDummy
PrimaryDamage = 0.0001
PrimaryDamageRadius = 0.0 ; 0 primary radius means hits only intended victim
AttackRange = 400.0
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge &#118alue == effectively instant)
ProjectileObject = NONE
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 500 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiSmallMissile = No
AntiBallisticMissile = Yes
AntiGround = No
End
;------------------------------------------------------------------------------
Weapon SpectreGattlingGun
PrimaryDamage = 90.0
PrimaryDamageRadius = 0.0 ; 0 primary radius means hits only intended victim
AttackRange = 2222.0 ; huge range
DamageType = Gattling
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge &#118alue == effectively instant)
ProjectileObject = NONE
FireFX = WeaponFX_SpectreGattlingMuzzleFlash
VeterancyFireFX = HEROIC WeaponFX_GattlingCannonMachineGunFireWithRedTracer s
FireSound = SpectreGunshipGattlingWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
ContinuousFireOne = 1 ; How many shots at the same target constitute Continuous Fire
ContinuousFireTwo = 2 ; How many shots at the same target constitute Continuous Fire Two
ContinuousFireCoast = 2000 ; msec we can coast without firing before we lose Continuous Fire
WeaponBonus = CONTINUOUS_FIRE_MEAN RATE_OF_FIRE 200% ; When the object achieves this state, this weapon gets double the rate of fire
WeaponBonus = CONTINUOUS_FIRE_FAST RATE_OF_FIRE 300% ; This is not cumulative, so with Delay of 40, and &#118alues of 2 and 4 for these bonuses, you shoot at (40, 20, 10)
; WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; ChainGun upgrade
AntiAirborneVehicle = No
AntiAirborneInfantry = No
AntiSmallMissile = No
AntiBallisticMissile = No
AntiGround = Yes
End

China GattlingCannon make amendment of aback:
2:
Weapon LaserGattlingBuildingGunOne
PrimaryDamage = 70.0
PrimaryDamageRadius = 0.0
AttackRange = 2250.0
DamageType = GATTLING
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge &#118alue == effectively instant)
LaserName = AvengerTargetingLaserBeam
LaserBoneName = Muzzle01
FireFX = WeaponFX_AvengerTargetDesignator
FireSound = LaserCrusaderWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 700 ; how long to reload a Clip, msec
;WeaponBonus = DRONE_SPOTTING RATE_OF_FIRE 200%
;WeaponBonus = DRONE_SPOTTING RANGE 200%
;WeaponBonus = DRONE_SPOTTING DAMAGE 200%
End



Weapon LaserGattlingBuildingGunAirOne
PrimaryDamage = 5.0
PrimaryDamageRadius = 0.0
AttackRange = 400.0
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge &#118alue == effectively instant)
LaserName = AvengerTargetingLaserBeam
LaserBoneName = Muzzle01
FireFX = WeaponFX_AvengerTargetDesignator
FireSound = LaserCrusaderWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 700 ; how long to reload a Clip, msec
;WeaponBonus = DRONE_SPOTTING RATE_OF_FIRE 200%
;WeaponBonus = DRONE_SPOTTING RANGE 200%
;WeaponBonus = DRONE_SPOTTING DAMAGE 200%
End



Weapon LaserGattlingBuildingGunTwo
PrimaryDamage = 70.0
PrimaryDamageRadius = 0.0
AttackRange = 2250.0
DamageType = GATTLING
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge &#118alue == effectively instant)
LaserName = AvengerTargetingLaserBeam
LaserBoneName = Muzzle02
FireFX = WeaponFX_AvengerTargetDesignator
FireSound = LaserCrusaderWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 700 ; how long to reload a Clip, msec
;WeaponBonus = DRONE_SPOTTING RATE_OF_FIRE 200%
;WeaponBonus = DRONE_SPOTTING RANGE 200%
;WeaponBonus = DRONE_SPOTTING DAMAGE 200%
End



Weapon LaserGattlingBuildingGunAirTwo
PrimaryDamage = 85.0
PrimaryDamageRadius = 0.0
AttackRange = 4000.0
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge &#118alue == effectively instant)
LaserName = AvengerTargetingLaserBeam
LaserBoneName = Muzzle02
FireFX = WeaponFX_AvengerTargetDesignator
FireSound = LaserCrusaderWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 700 ; how long to reload a Clip, msec
;WeaponBonus = DRONE_SPOTTING RATE_OF_FIRE 200%
;WeaponBonus = DRONE_SPOTTING RANGE 200%
;WeaponBonus = DRONE_SPOTTING DAMAGE 200%
End



Weapon SpectreGattlingGun
PrimaryDamage = 190.0
PrimaryDamageRadius = 0.0
AttackRange = 3000.0
DamageType = GATTLING
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge &#118alue == effectively instant)
LaserName = AvengerTargetingLaserBeam
LaserBoneName = Muzzle01
FireFX = WeaponFX_AvengerTargetDesignator
FireSound = LaserCrusaderWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 700 ; how long to reload a Clip, msec
;WeaponBonus = DRONE_SPOTTING RATE_OF_FIRE 200%
;WeaponBonus = DRONE_SPOTTING RANGE 200%
;WeaponBonus = DRONE_SPOTTING DAMAGE 200%
End



Weapon LaserGattlingBuildingGunAirDummy
PrimaryDamage = 0.0001
PrimaryDamageRadius = 0.0
AttackRange = 400.0
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0
ProjectileObject = NONE
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 500
ClipSize = 0
ClipReloadTime = 0
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiSmallMissile = No
AntiBallisticMissile = Yes
AntiGround = No
End

ask gold opinion...... to. ask gold opinion...... to. ask gold opinion...... to.

http://www.cgn.cn/bbs/uploadimage/cg...04719_5306.jpg
http://www.cgn.cn/bbs/uploadimage/cg...04719_8171.jpg
http://www.cgn.cn/bbs/uploadimage/cg...04719_3191.jpg
http://www.cgn.cn/bbs/uploadimage/cg...04719_3408.jpg
w888 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 07-18-2004, 11:29 PM   #2 (permalink)
Senior Member
 
Join Date: Jul 2004
Location: China
Posts: 184
Default

China GattlingCannon amendment of China Laser GattlingCannon???
w888 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 07-19-2004, 02:16 AM   #3 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: CANADA
Posts: 275
Default

oh no, here he goes again...
Kuja is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 07-19-2004, 09:17 AM   #4 (permalink)
Senior Member
 
Join Date: Jul 2004
Location: China
Posts: 184
Default

ask gold opinion...... to. ask gold opinion...... to. ask gold opinion...... to.
w888 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 07-19-2004, 09:29 AM   #5 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
Default

Nice spam topic! btw w888 do it byyourself your only spamming with all topics like hoa......hoa...... and here ask gold opinion...... to. ask gold opinion...... to. ask gold opinion...... to. very stupid
Chrizz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 07-19-2004, 10:49 AM   #6 (permalink)
Senior Member
 
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
Send a message via MSN to The_Hunter
Default

yea just STFU go spam in somebody elses forum :irked:
The_Hunter is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 07-19-2004, 12:28 PM   #7 (permalink)
Senior Member
 
Join Date: Jul 2004
Location: China
Posts: 184
Default

China GattlingCannon amendment of China Laser GattlingCannon???
w888 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 07-19-2004, 01:26 PM   #8 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
Default

Ahhh STFU CLOSED!
Chrizz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 07-19-2004, 01:41 PM   #9 (permalink)
Senior Member
 
Join Date: Jun 2004
Location: Earth-ish
Posts: 197
Default

ummm... in accordance with the china laser gattling cannon you have to find all the bones that designate the ends of the barrels (I suggest you use the muzzle ones, but I can't remember exactly what they are called) reason being that is you do not it will crash the game at random times...
Example:
ExtraPublicBone = Muzzle01
Cedar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 07-19-2004, 05:49 PM   #10 (permalink)
Senior Member
 
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
Send a message via MSN to The_Hunter
Default

i don't think he even cares about it all he does is post spam all the time just check all his other post none of them make any sense at all just plain crap.... ops:
The_Hunter is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Closed Thread


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
China Campaign 3 v1.04 general1 Generals & Zero Hour Editing 0 04-28-2005 01:56 PM
China ECM w888 Generals & Zero Hour Editing 3 02-28-2005 11:23 PM
me w888 do-it-yourself China three tube laser tank stop tabl w888 Generals & Zero Hour Editing 22 08-15-2004 11:56 PM
China:B1 w888 Generals & Zero Hour Editing 22 08-01-2004 11:06 PM
Nod vs China BloodyMihoshi Generals & Zero Hour Editing 27 04-30-2003 02:48 AM


All times are GMT -4. The time now is 10:50 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.