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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-25-2003, 06:07 PM   #1 (permalink)
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Default Map-specific AI: Do it or don't?

If a map lacks any AI scripts at all, the game's general scripts are used.

If a map includes any new AI scripts, it should also include a copy of all of the game's AI scripts as well. This means that this particular map will always use its own scripts and NEVER use the game's general scripts.

Therefore. such a map will never use the AI scripts created by any mod-maker either!!

Therefore, one would think that maps should NEVER include map-specific AI scripts. But on the other hand, creating a mod for the overall game also creates a cumbersome installation for the user anyway. Meaning that Generals mods may not end up being very popular for the user.

So what makes more sense?

1) Adding map-specific AI to a map and therefore rendering that map unusable for any Generals mod.

2) Not including map-specific AI even though this woul reduce the value of the map, in the hope that the map will be playable with Generals mods which may or may not be played by very many users.
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Old 02-25-2003, 08:19 PM   #2 (permalink)
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Tough question. I use map specific AI's almost all the time. I suppose I could include in the readme file that it is possible to export the AI and then delete it from the map inorder to use a mod. You can always import it back. Seems a bit cumbersome though.

But the AI is basically a scb file anyway so you would overwrite the original ones anyway or use a swap and rename type of mod launcher inorder to use the modded scb's.

If on the other hand a "not so bright" fella was to import the modded ones into the map in conjunction with what is already there it could lead to some very interesting scenario's..........

I'll stick to a map specific AI until something better comes around.
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Old 02-25-2003, 10:11 PM   #3 (permalink)
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Can't you detach the scb file from the map (I think I've seen an extractor...) and you can have it as an "option"?
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