hey there
ok this animation wwskin is starting to destroy me so im gonna ask for some much needed help.
right this is how it goes. i have made the model of link. it has been textured. I have made the bones for link. but i made the mistake of using modifier skin to connect the bones to the mesh. so i fixed that and used wwskin. after id made some animations.
but. even after i've used wwskin the mesh does not move with the bones ive attached them too. so i tried somin out. i used one of the models that already had an animation. link standing one, and re-attached the mesh using wwskin. that seemed to work. but when i did the same for the running animation it doesnt work. the animation is wrong in game.??? but the standing one works fine.
so im asking for help. ive uploaded some different files of link in different situations. plus one that has bones yet to be connected to the mesh. and also one of the ini files to replace the ranger model with link for testing.
so please if anyone can help just download the files and see if u can get it fixed. the ideal would be to have link in a standard stance with mesh connected to bones ready for me to animate.
http://sgp.freedomstudios.net/zelda/...caInfantry.ini
http://sgp.freedomstudios.net/zelda/...krunning2.gmax
http://sgp.freedomstudios.net/zelda/...linkstand.gmax
http://sgp.freedomstudios.net/zelda/...ndfixing2.gmax
http://sgp.freedomstudios.net/zelda/...krunning2.gmax
update---------
poeple please lend a hand. if u know what your doing then download link and see if u can get him to work. ive still not had any luck. also post if ur gonna give it a try.