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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Standing at 25ft tall, and weighing in at a helluva lot!

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-23-2004, 08:45 AM   #11 (permalink)
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I liked that titan, I wish I could animate right now.
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Old 07-23-2004, 09:29 AM   #12 (permalink)
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*bangs head on table*

http://www.killasmods.game-mod.net/p...?file=animate1
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Old 07-23-2004, 09:40 AM   #13 (permalink)
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here is another link :P
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Old 07-23-2004, 09:58 AM   #14 (permalink)
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ok..........hao.......
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Old 07-23-2004, 10:12 AM   #15 (permalink)
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Wow, Coolfile... That looks cool
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Old 07-23-2004, 10:13 AM   #16 (permalink)
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I dont think the legs lift up enuff.
Can u send it to me and I'll have a quick go?
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Old 07-23-2004, 11:04 AM   #17 (permalink)
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Quote:
Originally Posted by killakanz
You might want to include a small section on the basics of applying and using IK.A poor n00b will spend forever and a day keyframing everything otherwise.WIth IK you can make a walk sequence with as little as 4 keyframes.

Then again, its all included in the tutes/manual for gmax/3dmax.You can lead a horse to water.....
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Old 07-23-2004, 11:27 AM   #18 (permalink)
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Doesn't have much weight though
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Old 07-23-2004, 12:24 PM   #19 (permalink)
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Quote:
Originally Posted by Proclone
Doesn't have much weight though
The tutes for 3dmax 6.0 have more than enough to get anyone who is interested started in animation.Personally I found the 'tutorials for character animation professionals' to be extremely helpful when learning max.I did every tute that shipped with it(except for the slow rendering ones) before even attempting anything of my own.

The tutes for gmax are an easier palce for a novice to start, being less to go through.However it still povides all the information and isntructions to be able to bone and IK rig and skin and create simple animations.

The beuaty of doing the tutes that come with the program is that they show you how to use the program by introducing you to the workflows and available tools.

Do you personally feel there is a better(free) place to start for someone wanting to use these programs who has no idea with them? If so, what is it? Id like to know - might pick up a thing or two
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Old 07-23-2004, 12:31 PM   #20 (permalink)
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Hey coolfile, that's a sweet mech there! is it skinned?
oh yeah killa, thanks for the help, i got the titan animated reasonably well for my 1st try, i just need to export the damn thing properly now! :P
don't suppose you'd like to take a look at it & judge how well i did?
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