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Originally Posted by killakanz
IK doesn't work in w3d, that's why I didn't include it
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It doesnt have to work with W3d.Exporting to W3d takes the tranforms at each frame for every object that has 'export transform' checked.I export models with IK just fine.You can even add a dummy as a knee on skeletons that dont have one, and then link the leg with IK, and the heirachy remains the same.
If you work in 3Dmax, then simply exporting the bones to .3ds will keyframe all the transforms.So you can make use of the full range of 3dmaxs animating tools, without having to worry about if it is supported in gmax.