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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-22-2004, 02:20 PM   #1 (permalink)
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Default guys tell me what you think of this

ok i thought of this if i want to replace tank in generals, i was thinking just to name me tank all the same as the crusader one and just swap them, sound good huh?? (well im actually having problems finding the crusader tank bits, like the model (yeah my one is skined... its being bonned well it is bonned but just testing it out :P#) and to make it eaiser on us i was thinknig taken out the cursader and see how its bonned like the points on it (where smoke comes out)and stuff and copy the way they do it so
(by the way im tankful for someone giving me this link http://killasmods.game-mod.net/page.php?file=tnkbone5, and i am refering to some fo its instrucktions if ur abit confused) sorry if im making no sense, but in short i wanan replace the tank with minumal coding by having the same name as my as the cursader, and if thsi is posible where do i find the tank to replace it :P i have xxc mixer can i find it in the INI.big ???
any help would be amazing, thanks again so far for all the help i have got, and thanks DZ
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Old 07-22-2004, 02:32 PM   #2 (permalink)
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ok if i am understanding this correctly you want to replace the crusader tank with your model, correct?? Well if this is all you have to do, i would extraxt the files from the big and edit them, you can fidn the ini coding for the crusader in the object folder under the cooresponding general.

jmb8785

hope this helps
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Old 07-22-2004, 04:11 PM   #3 (permalink)
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I think what you're trying to say is if you want this model to replace the crusader, would you have to remove the old crusader model, the answer to that would be no, you dont have to move the old one. Just place your new model in the Art\W3D folder and the game will use that instead.
(btw I wrote that tut )
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Old 07-22-2004, 07:54 PM   #4 (permalink)
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Quote:
Originally Posted by killakanz
I think what you're trying to say is if you want this model to replace the crusader, would you have to remove the old crusader model, the answer to that would be no, you dont have to move the old one. Just place your new model in the Art\W3D folder and the game will use that instead.
(btw I wrote that tut )
And the only tut anyone should need to learn how to use a model in Gen/ZH Period.
The name of the .w3d model files for the Crusader are AVLeopard.w3d
AVLeopard_D.w3d and AVLeopard_D1.w3d. and then again just put them in your Art/W3D folder.
all the w3d model files are found in either W3D.big or W3DZH.big.
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Old 07-22-2004, 11:21 PM   #5 (permalink)
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where is the Art/W3D folder, where shal i make it in the mains generals thing or in data or where??
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Old 07-22-2004, 11:28 PM   #6 (permalink)
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just put it in the Command and Conquer Generals folder... might of been me who linked ya to Killakanz's site... I swear I must link someone to that site every other day
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Old 07-22-2004, 11:44 PM   #7 (permalink)
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sorry to be a pain so i make the folder called ART in the main Command and Conquer Generals so its CommandandConquerGenerals/ART/W3D
or in the main Command and Conquer Generals fold extract them there? and also add them there if i want to add one?
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Old 07-23-2004, 12:00 AM   #8 (permalink)
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hey go dl finalbig, and extract the ini folders, there has to be a tut on that somewhere

EA Games\Command and Conquer Generals\Art\W3D
EA Games\Command and Conquer Generals\Data\Ini

jmb8785
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Old 07-23-2004, 01:31 PM   #9 (permalink)
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doesn't anyone use the search function on this website?
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Old 07-23-2004, 02:46 PM   #10 (permalink)
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Yeah I found myself a ham and cheese sandwhich the other day, did not have rye bread though.

It's a joke but yes use the search, you'll be surprised at what you find.
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