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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-22-2004, 11:06 PM   #1 (permalink)
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Default Jarmen Kell, Driver Snipe Reload Time

Ive been making little tweaks here and there to my Zero Hour and ive been looking through the SPecial Powers INI all day for the DriverSnipe ability that kel has, when he shoots the driver leaving the vehicle open for captrue. I cant seem to find the reload time for this anywhere. Do you guys know if its somewhere else or is it not able to be edited?

tanks
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Old 07-23-2004, 12:03 AM   #2 (permalink)
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;------------------------------------------------------------------------------
Weapon GLAJarmenKellVehiclePilotSniperRifle
PrimaryDamage = 1.0
PrimaryDamageRadius = 0.0
AttackRange = 225.0
DamageType = KILL_PILOT
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
ProjectileObject = NONE
FireFX = WeaponFX_GenericMachineGunFire
VeterancyFireFX = HEROIC WeaponFX_GenericMachineGunFireWithRedTracers
FireSound = JarmenKellWeaponSnipe
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0 ; time between shots, msec
ClipSize = 1 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 30000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
End

this can be found in the weapons file under the ini folder

jmb8785
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Old 07-23-2004, 01:52 AM   #3 (permalink)
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ClipReloadTime = 30000
what a long time it is!? :lol:
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Old 07-23-2004, 07:32 AM   #4 (permalink)
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its miliseconds dude.
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Old 07-23-2004, 09:53 AM   #5 (permalink)
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just a joke. I mean it is not really so long.
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Old 07-23-2004, 09:51 PM   #6 (permalink)
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yeah but appearantly he wants it to be faster, im just trying to help the kid out

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