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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-23-2004, 06:55 PM   #1 (permalink)
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Default How do you super weapons sciences

I am new to generals modding and I was wondering how you add sciences in ZH like the black market nuke. I know this was done in progen.
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Old 12-27-2004, 02:11 PM   #2 (permalink)
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Default

You use the science.ini file. Exemple:

Science SCIENCE_MarauderTank ; change the name SCIENCE_xxx your choince
PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1 ;or 3 or 5
SciencePurchasePointCost = 1 ;how many rang points you need to purchase
IsGrantable = Yes
DisplayName = SCIENCE:GLAxxx ;the name of the science
Description = CONTROLBAR:ToolTipGLaSciencexxx ;descrition for the science
End
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Old 12-30-2004, 03:10 AM   #3 (permalink)
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Default Re: How do you super weapons sciences

All you really need to do is copy an existing science and tweak it to suit your needs. Now, if you want you new science to actually do something, that's a bit harder.
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