logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,643
Total Threads: 8,744
Posts: 95,520

Administrators:
DeeZire, Redemption

There are currently 19 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 07-24-2004, 07:29 PM   #1 (permalink)
Senior Member
 
Join Date: Jun 2003
Location: Scotland
Posts: 220
Send a message via MSN to scythe_3000
Default Some help with transparent texturing.

right im baffled. i beleive i've followed all the tutorials ive found to the letter.

ok so this is what ive done so far. ive got a model skined blah blah blah. right i've made an alpha channel in photoshop 6 and saved as a targa. got the model all setup in gmax. ive applied the texture to it using the material editor and i've selected alpha blend from the blend mode. apllied that to the model. then i export it to w3d. and in w3d viewer the bits that are meant to be see-through are white, and ingame there black.

heres the texture as a psd and the model as a w3d.

someone please fix it and tell me what i've done wrong!!!! thanx in advance.

http://sgp.freedomstudios.net/zelda/.../help/baba.W3D
http://sgp.freedomstudios.net/zelda/...babauvwmap.psd
scythe_3000 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-24-2004, 08:23 PM   #2 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Canada
Posts: 400
Default

You definately didn't use alpha blend, that model has 'Add' applied to all of it. Which explains why the transparency is partial over all of it. Secondly it's showing up 'white' in the W3D viewer because your texture isn't named the same as the model is looking for.. thus within the viewer it replaces the missing texture with teh generic WS test texture (which si mainly white) Combined with 'Add' and your model looks almost pure white in the viewer. Ingame it's black since the game doesn't add the test texture...

I just saved the psd as a TGA called dekubabatexture.tga and it showed up fine in teh viewer.. besides being entirely transparent because of the wrong shader blend mode being used. The rest of the texture seems fine, so once you export it properly it should be fine.

[edit] I'm building a new website and just formatted and updated my w3d material guide. You can read it at http://www.mercenarypixels.com/test/...es/materials1/ just keep in mind the site itself is under heavy construction so nothing works and there's nothign interesting to do there other than reading the formatted tutorials in the guides section.
Proclone is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-25-2004, 07:50 AM   #3 (permalink)
Senior Member
 
Join Date: Jun 2003
Location: Scotland
Posts: 220
Send a message via MSN to scythe_3000
Default

hey thanx man. although i found the problem to be soming completly different from what u found. my computer had gone into read-only mode and everyhting i was saving wasn't doing anything. thanx again.

oh sudgestion for your tutorials on transparency. you should make one for this situation, go on about alpha channels and such. would really help poeple out.
scythe_3000 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Texturing (Alpha Channel?) help pls? Indigo Generals & Zero Hour Editing 2 01-03-2007 08:17 PM
w3d texturing help Waspo Generals & Zero Hour Editing 7 02-19-2005 05:21 PM
Transparent Water? juanmanuelsanchez Generals & Zero Hour Editing 7 06-25-2004 09:16 AM
Need help on texturing! Rampage Generals & Zero Hour Editing 9 10-25-2003 07:35 AM
Getting headlights to be transparent. Vanguard Generals & Zero Hour Editing 2 10-12-2003 03:34 PM


All times are GMT -4. The time now is 08:00 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.