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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-26-2004, 01:09 PM   #11 (permalink)
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Hahaha ok got it looks much better now btw scythe when the my infantry work perfect ingame i compose an tut of it incl you name will be in it and the tip of trex okey now i must do the rest start from beginning
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Old 07-26-2004, 01:13 PM   #12 (permalink)
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just a question, did you try oldfaqs tute from this site(my version), or gendevs?

WHy the hell do you guys use 'xform' anyway? All I ever see when people use it are errors? seems much more complex....I did away with xforms when I rewrote oldfaqs tute.(I guess I jsut answered my own question eh?)
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Old 07-26-2004, 01:15 PM   #13 (permalink)
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ok
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Old 07-26-2004, 01:17 PM   #14 (permalink)
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another useless spam message from w888. I'm getting pretty po'ed off with this guy.

The animation info should come in handy in future, made good reading for me
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Old 07-26-2004, 01:20 PM   #15 (permalink)
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I wish i whas an fucking moderator! fuck STOP SPAMMING!!!!!!!!!
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Old 07-26-2004, 01:26 PM   #16 (permalink)
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BTW Schyte must i animate the model or bone becuz when i animate a bone or move it the model stays on his orginal place :s i know it sounds noobish but i never had do infantry models
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Old 07-26-2004, 01:26 PM   #17 (permalink)
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oh well stuff you then chrizz =P
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Old 07-26-2004, 01:28 PM   #18 (permalink)
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huh what ya mean ?
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Old 07-26-2004, 01:29 PM   #19 (permalink)
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ignore my question =P
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Old 07-26-2004, 01:29 PM   #20 (permalink)
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excuse me,chrizz.ambershee elder brother,absence with spamming!!!!!!!!!
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