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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-27-2004, 03:24 PM   #1 (permalink)
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Default Particle System Bone Attachment Problem.

Hi everybody. I have a really strange problem which is driving me crazy. Kinda hoping somebody can help me out. I've made a tank and the barrel has a bone attached to it. I've attached a Lens Flare from the Particle System file to it. When the tank moves, the flare follows, however when the barrel turns to fire the flare stays in the center of the tank. But the bone it's supposed to be attached to moves with the barrel. Does anybody know what I am doing wrong? Thanks for any help. BTW, love the site.
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Old 07-27-2004, 04:01 PM   #2 (permalink)
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its sounds like your doing it correctly to me. although its been a while since i did tanks. are u sure the bone has been connected using th apropriate tool? the link tool. if u can rotate the turret in gmax and the bone moves with it then i dont see why it wouldnt follow. unless its somin to do with your export settings?!?! im not sure.
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Old 07-27-2004, 04:20 PM   #3 (permalink)
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AnimatedParticleSysBoneClientUpdate
[no parameters - this module is a ClientUpdate not a Behavior and allows the object to have particle system effects dynamically attached to animated sub objects or bones]
End
That should fix the problem. I'm not sure though. Give it a try.
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Old 07-27-2004, 04:36 PM   #4 (permalink)
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Quote:
Originally Posted by mastermind2003
AnimatedParticleSysBoneClientUpdate
[no parameters - this module is a ClientUpdate not a Behavior and allows the object to have particle system effects dynamically attached to animated sub objects or bones]
End
That should fix the problem. I'm not sure though. Give it a try.
That fixed the problem. Worked a treat. Thanks alot man.
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Old 07-27-2004, 06:38 PM   #5 (permalink)
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No problem. Thank Deezire, he made the module guide I pulled that from.
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