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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-27-2004, 08:39 PM   #1 (permalink)
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Default moddeling

a friend of mine has gmax an renX and he wants to know if theeis a wayu could use the W3D files from generlals as a basis of making tnaks and heilcopters like something to work off, and secdonly howmany polys should a reasonable tank be, gimme low end and high end
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Old 07-28-2004, 04:24 AM   #2 (permalink)
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You will need to get a w3d importer for gmax inorder to edit them.
Keep everything less than 1000 polies and you should be fine.
However, most people say the best number is about 500 polies but I say it is really up to you and your computer.
If you are making a public mod then stay around 500 polies, since not everyone has a decent computer, but if not then do as you wish.
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