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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-27-2004, 09:53 PM   #1 (permalink)
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Default Laser Spectre

Ok, heres my prob- i am making a new specter gunship-aka:the laser spectre- and i dont know how to get the new version to override the old one, but this one is just unique to the laser general, meaning i dont want every usa general using it. i have all the info, i just need to plug it in and i dont know how to
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Old 07-27-2004, 10:38 PM   #2 (permalink)
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The laser generals "summons" his own spectre anyways. Just edit the one under LaserGeneral.ini.
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Old 07-27-2004, 10:45 PM   #3 (permalink)
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tried that, it just uses the default weapon set and not the new one
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Old 07-28-2004, 04:14 AM   #4 (permalink)
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So change the weapon set for the Laser Specter.
I'm not sure but there may even be voices for the Laser Specter in the BIGs.
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Old 07-29-2004, 04:46 AM   #5 (permalink)
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You have to make a new OCL for it as well. I've a distinct feeling it just uses the vanilla USA one. There is indeed a laser general specific spectre in the INI, so just set that up how you like it, clone the old spectre gunship OCL - replacing the objectname (think that's it) with the name of the laser general's spectre, and put the name of the new OCL in the right part of the commande centre code. Done!
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