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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-27-2003, 11:36 AM   #1 (permalink)
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Default any comments on generals ?

any comments and any idea to make the game better
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Old 02-27-2003, 11:44 AM   #2 (permalink)
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Return the cool units! (POW truck, cropduster etc.)
Enable the cool hidden special powers (napalm strike,terror cell, carpet bombing)
MoRE MApS!

just my 2 cent!

:drunk:
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Old 02-27-2003, 12:52 PM   #3 (permalink)
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well, alot of mods out there will be doing that. Lots of ppl already have enabled Carpet Bombing...
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Old 02-27-2003, 07:51 PM   #4 (permalink)
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Default What?

What mods i cant do that it fuckin immpossible
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Old 02-27-2003, 10:44 PM   #5 (permalink)
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Erm, it's not impossible...

There's the usual improvement: unlock hidden or unused units and features to add more depth and enlarge the array of tactics you can employ. Just more units in general to each side and each dimension of the warfare (air, land, and subcategories of those).

Naval units would also be excellent if they can be done properly. New maps would be needed for effectiveness, yes, but it could add a whole new dimension to the game.

I read on another topic that totally new sides are possible. If that's true, it would be absolutly fantastic to add another side like the USSR. Out of all of the C&C games, my favorites are definatly US/Allies and the USSR.
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Old 02-28-2003, 08:27 AM   #6 (permalink)
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Default My suggestions

Read my thread on helicopter gunships, that details my main preference for new units. Perhaps a scout too (remember those from Emperor : Battle for Dune?), for GLA and maybe China too, probably at 3 star level like the pathfinder, heavily stealthed, long sight range, but unarmed. DEFINETLY longer campaigns (preferably 12-16 missions, with a good storyline and good beween-mission briefing movies like RA2 and TS, they were great!), I'm not a great player and I've done the GLA one and all but one of the China one (haven't tried the USA one yet).
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Old 02-28-2003, 09:35 AM   #7 (permalink)
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dude.. 12 to 16 missions..
you know how long thats gonna take a normal mapper..

the map itself is easy, but then the triggering comes in play..

and how are we gonna do the in between mission briefings? come on! be realistic when coming up with modding idea's.

When westwood made the movie briefings they had the equipment, money and resources to make them, but how do you wanna make them :P

when coming up with mod's you have to be realistic in whats possible and whats fun to play with.

and 12 to 16 missions is almost impossible..

look at The rise of krill, (a single player campaign for warcraft 3, of almost 6 guys i think) they worked on it almost 4 months, they had 9 missions, and the first version was buggy as hell, the story was ok, but the maps didnt work well togheter.. everyone makes diffrent maps and they dont connect properly..

and that team stayed togheter the whole time, no quiters, (wich is very rare..)
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Old 02-28-2003, 02:17 PM   #8 (permalink)
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does there anybody in the world which plays with the campains ? so heres an idea (generals hasnt come here yet so i didnt play the game yet) restore the ability to take in prisonners , if it was removed , and add torture centers to squeeze out info from the prisonners ,and make the other teams troops fear u making them run away when the others are attacking u .
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Old 02-28-2003, 06:41 PM   #9 (permalink)
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Quote:
Originally Posted by Wiebbe
and how are we gonna do the in between mission briefings?
Well, make triggers which make text scroll across the screen like at the start of the map. The perfect example is 'Fire Island' by RVMECH
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