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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-30-2004, 05:01 PM   #1 (permalink)
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Default Help with death weapon.

I want my flame trooper to explode into flames when he dies, and I have a death weapon coded into him, but it doesn't work he just dies like normal, here is the code.

Code:
  Behavior = FireWeaponWhenDeadBehavior ModuleTag_12
    DeathWeapon   = FlameTrooperDeathWeapon
    StartsActive  = Yes                        ; turned on by upgrade
    ConflictsWith = Upgrade_ChinaBlackNapalm
  End

  Behavior = FireWeaponWhenDeadBehavior ModuleTag_13
    DeathWeapon   = FlameTrooperDeathWeaponUpgraded
    StartsActive  = No                        ; turned on by upgrade
    TriggeredBy   = Upgrade_ChinaBlackNapalm
  End
Thanks in advance for the help.
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