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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-31-2004, 07:19 AM   #1 (permalink)
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Default Energy mod needs.... suggestions !

hi all ! well with V5 of Energy Mod almost ready we are getting ideas to start v6 of the mod. It will feature a side: Russia. If you have being folowing the mod you know that we add some very cool features to all sides. So if you have anything to say just go to the page and let us know !

Also you can do some suggestions for what you have seen and also we are accepting ideas for the old factions.

If you also think that you can help in any other way just let us know.

Thanks a lot ! See ya !
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Old 12-27-2004, 01:59 PM   #2 (permalink)
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Ok, I have a request add your .exe file Energy Mod to archive .zip or .rar because I whant to play it but I can't. I have downloaded your mod 3 times and when I trie to run the setup I can't don't ask me way and all other mods dowloaded work perfect. If possible...
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Old 01-01-2005, 10:44 AM   #3 (permalink)
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Solved the problem me had a virus, I will try your mod now and come up with some sugestions, be sure of that...
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Old 01-05-2005, 06:30 AM   #4 (permalink)
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You should fix some thinks in Enery Mod v5 like: The drones from the Aircraft Carrier don't do nothing they just fly and geet killed. You should add a unic superweapon for every general (i like the idea of the power particle cannon but make a new model for it). You should make the submarines and the sea shodow from the usa naval admiral better (skin them) and make all naval units more powerfull and more expensive. Insert some new structures: maybe a torpido building to protect your naval yard and make all submarines stealth and more under wather.
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Old 01-05-2005, 03:30 PM   #5 (permalink)
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Dude.....triple post, and this topic is from last June, uber bump.
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Old 01-05-2005, 05:04 PM   #6 (permalink)
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Ups never looked at the date...me had a problem with energy mod...
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Old 01-05-2005, 08:50 PM   #7 (permalink)
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Haha that's some funny shit right there! ^^
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Old 01-05-2005, 09:30 PM   #8 (permalink)
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If you want to further discuss this, go to the Energy Mod's forums, I think they have a topic going there about ideas.
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