logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,537
Total Threads: 8,626
Posts: 94,205

Administrators:
DeeZire, Redemption

There are currently 107 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 07-31-2004, 02:37 PM   #1 (permalink)
Senior Member
 
Join Date: Jun 2003
Location: Texas
Posts: 709
Send a message via ICQ to Vanguard Send a message via AIM to Vanguard Send a message via MSN to Vanguard Send a message via Yahoo to Vanguard
Default Grant Upgrade, triggered by vetrancy, how?

Is it possible for a unit to be granted an upgrade when it becomes Heroic? I know that you are able to upgrade a unit when they become elite, vetran, or heroic, but can you use those upgrades to trigger a grant upgrade for a certain unit, I tried this:

Code:
  Behavior = GrantUpgradeCreate ModuleTag_52
    UpgradeToGrant = Upgrade_LightTankCannon
    TriggeredBy = Upgrade_Veterancy_HEROIC
  End

  Behavior = WeaponSetUpgrade ModuleTag_50
    TriggeredBy = Upgrade_LightTankCannon
  End
Problem is that it crashes the game, and WB I know that is the error because that is what WB says, there must be a way to do this, but I can't think of it, any help apprieciated, Thanks in advance.
Vanguard is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-31-2004, 02:57 PM   #2 (permalink)
Administrator
 
DeeZire's Avatar
 
Join Date: Dec 2002
Posts: 1,913
Send a message via ICQ to DeeZire
Default

Why would GrantUpgradeCreate be triggered by anything? Thats whats causing your crash.

To make your idea work, you need to define the new LightTankCannon weapon as a new WeaponSet with a PLAYER_UPGRADE condition, and then use this;-

Code:
  Behavior = WeaponSetUpgrade ModuleTag_50 
    TriggeredBy = Upgrade_Veterancy_HEROIC
  End
DeeZire is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-31-2004, 03:01 PM   #3 (permalink)
Senior Member
 
Join Date: Jun 2003
Location: Texas
Posts: 709
Send a message via ICQ to Vanguard Send a message via AIM to Vanguard Send a message via MSN to Vanguard Send a message via Yahoo to Vanguard
Default

Well that I know, but what I am trying to do, is make it so I have a cameo for the upgrade, which also upgrades the model, and I want Upgrade_Veterancy_HEROIC to trigger the granting of this upgrade there by still giving me the cameo and upgrading the model's turret without pressing a button. It also upgrades the weaponset.
Vanguard is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Animations triggered when Target initiated NEONecd888 Generals & Zero Hour Editing 8 07-03-2004 01:15 PM
Having the AI use a new upgrade UkRaNiUM Generals & Zero Hour Editing 2 06-06-2004 01:24 PM
OBJECT UPGRADE VS PLAYER UPGRADE Hostile Generals & Zero Hour Editing 2 05-24-2004 04:58 AM
How do I do an animation that is triggered by an upgrade? Vanguard Generals & Zero Hour Editing 2 12-01-2003 05:59 PM
Grant Science guyee Generals & Zero Hour Editing 2 05-04-2003 11:27 AM


All times are GMT -4. The time now is 12:40 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.0 Release Candidate 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.