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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-04-2004, 12:11 PM   #11 (permalink)
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no no no, ok you know a anti-air missiles like stinger, i want to edit the be havior of the missile so it follows like a stinger, but looks like the SCUD missile, big and bulky
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Old 08-04-2004, 01:02 PM   #12 (permalink)
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I downloaded Blitz2 on a dialup connection. Overnight, took me about 8 hours but I got it
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Old 08-04-2004, 01:39 PM   #13 (permalink)
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we all downloaded blitz 2 on dialup overnight LOL :P
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Old 08-04-2004, 01:44 PM   #14 (permalink)
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there is no WeaponObjects.ini in generals (maybe in zero hour but not in generals) is there somehting like it in generals??? (not zero hour)
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Old 08-04-2004, 03:03 PM   #15 (permalink)
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Ali, why don't you just copy a stinger missile and change it's attributes, it'll be much easier. All you gotta do is change the missile object. It's not in WeaponObjects for regular generals, it'll be in another file instead, in the Objects folder. Use the windows explorer "search for text in a file" thingy to find what u want.
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Old 08-04-2004, 03:18 PM   #16 (permalink)
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yeh what i was planing was a stinger missile copy and paste that call it what i want and just give if the damge of an and model of the scud, but i dont know how to change the missile attribues, i mean i cant actually find it , but thanks dude beucase what ui wrote just gave me an idea
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Old 08-04-2004, 08:48 PM   #17 (permalink)
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i cant find it, anyone know where it is what it is acutally called??
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Old 08-04-2004, 11:26 PM   #18 (permalink)
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FactionUnit.ini
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Old 08-05-2004, 08:08 PM   #19 (permalink)
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thank you, its done
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