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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-05-2004, 04:40 AM   #1 (permalink)
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Default Problem with ini

The object does not shot down if i attack with the EMP

What is wrong in the ini ? the object is not "EMP_HARDENED"

Quote:
Object HQ_Generator1

; *** ART Parameters ***
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes

ConditionState = NONE
Model = ocl_hqfuelcell1
Animation = ocl_hqfuelcell1.ocl_hqfuelcell1
AnimationMode = ONCE
End
AliasConditionState = SNOW
AliasConditionState = SNOW NIGHT
AliasConditionState = NIGHT
End

; ***DESIGN parameters ***
EditorSorting = SYSTEM
TransportSlotCount = 0
ArmorSet
Conditions = None
Armor = StructureArmor
DamageFX = StructureDamageFXNoShake
End

VisionRange = 0
ShroudClearingRange = 0
IsTrainable = No
EnergyProduction = 5

; *** ENGINEERING Parameters ***
RadarPriority = NOT_ON_RADAR
KindOf = PRELOAD CAN_CAST_REFLECTIONS INERT UNATTACKABLE NO_COLLIDE STRUCTURE IMMOBILE

Body = ImmortalBody ModuleTag_02
MaxHealth = 1
InitialHealth = 1

SubdualDamageCap = 5200
SubdualDamageHealRate = 500
SubdualDamageHealAmount = 100
End

Behavior = PhysicsBehavior ModuleTag_06
Mass = 50.0
End

Geometry = CYLINDER
GeometryMajorRadius = 1.0
GeometryMinorRadius = 1.0
GeometryHeight = 1.0
GeometryIsSmall = Yes
Shadow = SHADOW_VOLUME
ShadowSizeX = 89
End
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Old 08-05-2004, 04:42 AM   #2 (permalink)
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Default

maybe ImmortalBody
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Old 08-05-2004, 04:56 AM   #3 (permalink)
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Default

Quote:
Originally Posted by coolfile
maybe ImmortalBody
No :-( thats not the problem
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Old 08-05-2004, 05:17 AM   #4 (permalink)
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INERT or UNATTACKABLE? INERT is more probable.
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Old 08-05-2004, 05:56 AM   #5 (permalink)
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Default

Probably needs a StructureBody I think
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