hhmm, you could try a weapon switch button ... ?
dont know if its possible for this purpose but I made a hybrid button once.
you should see if you can make the switchbutton linked into an upgrade, or triggered by it somehow.
I'm pretty sure its doable though.
BTW Worldbuilder doesnt detect it because its not an error, its simply a reference to something that doesnt exist. Worldbuilder doesnt check the/all references.
um i have the same prob ....
i think its impossible cause you CANT remove an player_upgrade....
the Upgrade_ChinaNapalmHunterWeaponSet is an player_upgrade isnt it ?
with RemovesUpgrades = x y you can only delete object_upgrades....
i am searching for someone how have solved this prob cause i need it for my "Conyard-Problem" code... (i think you know what i mean)
The switching weapon buttons are not used because there is a big bug in the game. TankHunterMissileLauncher is AA and AG while NapalmHunterMissileLauncher is only AG. if they were put into one weaponset, NapalmHunterMissileLauncher would even fire against air units too when it was switched to.
I remember someone said it was possible and he had done it months ago. I didn't find that topic by searching since lots of topices were lost.
Upgrade_ChinaNapalmHunterWeaponSet is NOT a player upgrade as well as Upgrade_GLAWorkerFakeCommandSet.