What other geometry types are there for unit ini code?
Geometry = BOX
GeometryMajorRadius = 200.0
GeometryMinorRadius = 210.0
GeometryHeight = 49.0
GeometryIsSmall = No
FactoryExitWidth = 25 ; How much space to leave for units exiting.
Shadow = SHADOW_VOLUME
BuildCompletion = PLACED_BY_PLAYER
CYLINDER?
more specifically, is there one which I could make up my own shape? one which I could determine each point? I intend on making a structure, BOX like generally but with a thin large base stuck under it, it may seem pointless but I got a use for it believe me.
On a side note, what the heck is 'BuildCompletion'? apparently you can put either 'PLACED_BY_PLAYER' or 'APPEARS_AT_RALLY_POINT', and believe me changing between the two does absolutely nothing.
I don't know which there are exactly, but they might be in DZ's module list. Or you could look in game.dat, that has all the ini stuff coded in it. I do know that you can use SPHERE, HEMISPHERE and CYLINDER. But you can't make new types.
heh, what's the point in a SPHERE, except to air units as ground vehicles dont seem to know the difference between a building on the surface and a building underground..... :/
Anyway, Immo, what did you mean by 'another' Irishman, who's the other one?
Well SPHERE is used from the centre of the model, so if the centre is on the ground then you actually have a hemisphere. Could be useful if you're making a "sphere of influence" of some kind. I guess you don't need HEMISPHERE then (that must apply to particles only).
And I'm the other Irishman, I just live in the Netherlands. Does being called Ciarán say enough?