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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-05-2004, 03:19 PM   #1 (permalink)
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Default Hummel Autotargetting?

In the last Blitz2 patch I decided to make it so that the mobile artillery can autotarget enemy units. I changed them to it and most of them work. However, people claim the Hummel still doesn't autotarget...

It's aiupdateinterface is the exact same as the other mobile artillery as well (see below). What would be the problem?

Code:
  Behavior = AIUpdateInterface ModuleTag_03
    Turret
      TurretTurnRate = 0   ; turn rate, in degrees per sec
      ControlledWeaponSlots = PRIMARY
    End
    AutoAcquireEnemiesWhenIdle = Yes ;No
  End
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Old 08-05-2004, 03:47 PM   #2 (permalink)
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i have no idea what could be wrong with that did you try it ingame yourself too see if it works or not ? :/
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Old 08-05-2004, 04:18 PM   #3 (permalink)
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does it *see* far enough? i had a unit a while back that's range was greater than it's sight. (forgot to check it) so once anythign was visible to it, it was too close to fire on.
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Old 08-05-2004, 04:58 PM   #4 (permalink)
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@the_hunter, actually no i havn't seen it myself...I've been kinda busy, but many people have reported this so its there

hmm it might be the sight thing actually...I'll have to look into it, thx
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Old 08-06-2004, 07:35 AM   #5 (permalink)
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You mean this ?

AutoAcquireEnemiesWhenIdle = No
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Old 08-06-2004, 09:04 AM   #6 (permalink)
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Quote:
Originally Posted by Chrizz
You mean this ?

AutoAcquireEnemiesWhenIdle = No
HAHAHAH PWNED, danm how could you forget a thing like that.
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Old 08-06-2004, 09:45 AM   #7 (permalink)
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umm he want's them too auto target the enemies... :shifty:
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Old 08-06-2004, 10:52 AM   #8 (permalink)
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Correct, its supposed to attack the enemies when idle... :/
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Old 08-07-2004, 02:17 PM   #9 (permalink)
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I correct? LOL

M I PWned or I have pwned someone ?
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Old 08-07-2004, 04:52 PM   #10 (permalink)
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No, you arn't correct...did you even read the code I posted above?
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