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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-05-2004, 03:33 PM   #1 (permalink)
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Default Vehicle Exploding into different pieces

I noticed that the battlemaster and other tanks and lightweight vehicles, when they die, split into many pieces and sometimes each piece explodes individually.

For SW: Imperial Assault, we want our walkers to do the same. The walkers are already many different objects for animation purposes... how do I achieve this effect of the vehicle splitting apart? What INIs must I edit?

Thanks.
-Edan
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Old 08-05-2004, 04:56 PM   #2 (permalink)
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First you need similar code to the below in your unit. Then you need to go in and create a new fx in the fxlist.ini, you'll probably also have to go in and edit some particle systems. I havn't done too much with this...so sorry I'm not too much help

Code:
  Behavior = SlowDeathBehavior ModuleTag_blitzexplode
    DeathTypes = ALL -CRUSHED -SPLATTED
    ProbabilityModifier = 100
    DestructionDelay = 700
    DestructionDelayVariance = 600
    OCL = FINAL    OCL_MedTank
    FX  = FINAL    FX_BlitzGenericVehicleDieLarge ;FX_BlitzGenericVehicleDie
  End
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Old 08-05-2004, 05:06 PM   #3 (permalink)
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Thank you smurf. I'll investigate.
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Old 08-05-2004, 05:52 PM   #4 (permalink)
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You can hve different varirations of the explosions as well so the death doesnt always look the same. You can have it explode two different ways if it gets hit by explosives or just fall over if it gets killed by low powered lasers. Uses DeathTypes to specify what death type triggers the slow death be havior and then use the probability modifier to create multiple death behaviors trigger by the same death types that are chosen at random with different probabilities. You can set what objects it generates using OCLs (the flying chunks) and add FX (like fire and smoke). Its hard to explain so just look at examples of other units and DeeZire module list explanations.
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