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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-05-2004, 11:39 PM   #1 (permalink)
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Default Frustration with modding for Gen/B4ME

[vent]

Read the news post at this HL2 site
http://www.resistanceandliberation.c...edia&weapon=21

The game isn't released yet, their mod is barely done...yet they have company support based solely on the idea that thwy will be making a mod for the game. Crap like this makes me seriously think about why I keep modding CNC and don't just go full time over to fps right now.

[/vent]
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Old 08-06-2004, 04:17 AM   #2 (permalink)
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:/ Maybe the simple reson is that you are just a $%#@tard or your just a deep down C&C fan.
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Old 08-06-2004, 04:43 AM   #3 (permalink)
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cos fps are all the same.
rts has way more variation in gameplay, strategy, and storyline.

once you have played DOOM or Wolfenstein, you have basically played all FPS.
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Old 08-06-2004, 09:07 AM   #4 (permalink)
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You can say that about any genre, in pretty much any type of form.

I dont think it is RTS modding in general, I think it is just EA. There are companies that support RTS mods nicely. RTS doesnt get recognised as much as FPS though, as FPS is more popular obviously.
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Old 08-06-2004, 10:18 AM   #5 (permalink)
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hey hey hey!!!!!!!! goldeneye poeple!!!!!!!! dont ever miss out goldeneye!!!!!! first fps with box collisions!!!!!head shot!!!!


besides if u can ini edit the first c&c u can ini edit this one. the most different i've come across is warcraft3, i find it hard to mod.
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Old 08-06-2004, 10:55 AM   #6 (permalink)
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Quote:
besides if u can ini edit the first c&c u can ini edit this one. the most different i've come across is warcraft3, i find it hard to mod.
Actually, you couldn't ini edit the first CnC :P

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I dont think it is RTS modding in general, I think it is just EA. There are companies that support RTS mods nicely. RTS doesnt get recognised as much as FPS though, as FPS is more popular obviously.
And a damnsite harder to mod, requiring inside know-how of advanced mathematics and complex code? Modding FPS is significantly different to RTS, as certain skills need to honed to a very high level
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Old 08-06-2004, 10:57 AM   #7 (permalink)
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The point of this post is how fps games bend over backwards to support modders, and in the end modders can do practically anything they imagine. CNC games get no support like that, the closest thing we got was a half-assed -mod command.

@Straxovich- that isn't the point of this topic...and you are wrong, imo I find there to be more varience lately in fps than in rts gaming

@tanka, the only real rts game that had full mod support was TA
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Old 08-06-2004, 11:12 AM   #8 (permalink)
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You mean they have done an mod of hl2 cuz its not released yet? sry but i dont understand the post
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Old 08-06-2004, 12:57 PM   #9 (permalink)
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Yeah, but you KNOW why Valve is interested in the mod community. They like to steal mods for a very low price then market them for a stupidly high profit. I can't stand that sort of corporate attitude.

Quote:
The point of this post is how fps games bend over backwards to support modders, and in the end modders can do practically anything they imagine.
They don't really, FPS titles work VERY differently from RTS titles, and so you don't get much soft architecture to work with. You instead get a very limited public source released in the SDK. Lets talk Quake III for example. They released a public source code over a YEAR after the game, the Radiant map editor is a difficult editor to use with military grade system requirements (as it's just the exact tool used to build the original Q3 maps with no additional twiddly bits) - no documentation and that's it.
Whereas CnC Generals comes with a very nice WYSIWYG map editor, and easily modified ini soft architecture to cover a variety of means. It's an RTS game, if they release their source, they've pretty much released their game entirely for free, and they're not going to do that now are they?

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CNC games get no support like that, the closest thing we got was a half-assed -mod command.
I wouldn't want to see mod teams getting support like that, especially not for such an entry-level editing style - it's under normal circumstances plain not worth it. Valve has only done so because they know that they can make money out of higher profile mod teams.
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Old 08-06-2004, 03:17 PM   #10 (permalink)
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I have never modded any fps games, just wondering if it's much harder than generals\ZH?
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